do capital ships need to be rearmed?
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do capital ships need to be rearmed?
i confused, when i ask capital ships to rearm, it does the docking thing but it doesnt take anything.
so no ammom, yet it can still fire its missile
it maybe a mod i installed that makes them do this i use world war X mod, and number of others,
or is just general, capital ships doesnt need ammo for missiles?
so no ammom, yet it can still fire its missile
it maybe a mod i installed that makes them do this i use world war X mod, and number of others,
or is just general, capital ships doesnt need ammo for missiles?
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CAP ships do not need to be re-armed, nor is there any command to do that.
These ships have a number of Turrets that will work if the ship is not damaged, that is if it's repaired to 100%. This is the task of your Engineer that will first repair engines and turrets and then the hull up to a percentage depending on his skill. You can also do repairs at a shipyard.
The engines, shields, turrets are quickly repaired while the hull takes considerably more time.
Another important thing to make CAPs more powerful is to equip them with attack drones, preferably the expensive ones which are better, or you invest in a huge number of less expensive ones. You buy these drones with the ship dealer for cap ships. Of course, a good number of escort fighters will even add more power, especially for defense.
It's also important that your entire CAP ship crew, Captain, Engineer, Defensive Officer all have good skills, so TRAIN them. Their response time and the CAP's effectiveness will be so much better.
I hope this helps you,
XenonS
These ships have a number of Turrets that will work if the ship is not damaged, that is if it's repaired to 100%. This is the task of your Engineer that will first repair engines and turrets and then the hull up to a percentage depending on his skill. You can also do repairs at a shipyard.
The engines, shields, turrets are quickly repaired while the hull takes considerably more time.
Another important thing to make CAPs more powerful is to equip them with attack drones, preferably the expensive ones which are better, or you invest in a huge number of less expensive ones. You buy these drones with the ship dealer for cap ships. Of course, a good number of escort fighters will even add more power, especially for defense.
It's also important that your entire CAP ship crew, Captain, Engineer, Defensive Officer all have good skills, so TRAIN them. Their response time and the CAP's effectiveness will be so much better.
I hope this helps you,
XenonS
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hisazul wrote:Ammo was changed to infinite. Due to who knows why... running out in a few volleys then taking 2 hours docking and getting missiles... could be the reason.
Implement resupply ships. Destroyers could get ammo/fuel from these dedicated ships during/after a battle using simple carrier drones.
Perhaps ammo should last longer.
Infinite ammo kills purpose for related industry...
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My only issue with the ammo system is that certain ships have ridiculously low ammo storage capacities. Otherwise, I like that ammunition adds a level of detail to fleet management and logistics, and that it ties combat to the universe economy by acting as a product sink.
I'm under the impression capital ships need ammo to use missile launcher surface elements, e.g. Astrobees for a Taranis, V Crushers for a Sucellus. You get the option to resupply them with ammunition at shipyards, and after combat I find they have indeed used up ammunition in their storage. I'll test specifically to see if those ships can still use their missile launchers when dry, though.
The exception is the Balor. The Balor never shows up in the shipyard ammunition resupply menu, and seems to be able to fire missiles indefinitely (however I noticed they can't fire a second volley until the first volley is destroyed, by impact with the target or otherwise). I guess because its Novadrone launchers are unique to the ship, integral to its hull, and the Balor relies on them as its primary method of dealing damage.
I'm under the impression capital ships need ammo to use missile launcher surface elements, e.g. Astrobees for a Taranis, V Crushers for a Sucellus. You get the option to resupply them with ammunition at shipyards, and after combat I find they have indeed used up ammunition in their storage. I'll test specifically to see if those ships can still use their missile launchers when dry, though.
The exception is the Balor. The Balor never shows up in the shipyard ammunition resupply menu, and seems to be able to fire missiles indefinitely (however I noticed they can't fire a second volley until the first volley is destroyed, by impact with the target or otherwise). I guess because its Novadrone launchers are unique to the ship, integral to its hull, and the Balor relies on them as its primary method of dealing damage.
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Same here. Tested with a Taranis a couple of patches ago (the one which introduced cargo transfer between ships) & at that time definitely needed to keep it stocked with missiles for IZ use (OOZ combat didn't deplete missile stocks IIRC). After all missiles had been expended the missile turrets continued to track targets but wouldn't fire until after the ship was resupplied. Was a while ago though, it is possible a more recent patch may have changed this.A5PECT wrote:I'm under the impression capital ships need ammo to use missile launcher surface elements, e.g. Astrobees for a Taranis, V Crushers for a Sucellus. You get the option to resupply them with ammunition at shipyards, and after combat I find they have indeed used up ammunition in their storage. I'll test specifically to see if those ships can still use their missile launchers when dry, though.
Those test runs were performed by fully loading the ship with missiles (via cargo transfer) ordering it to attack a nearby station, then parking the Skunk on the hull of the Taranis, right behind the missile turrets & watching them closely to see if they'd stop launching when missile stocks were expended. Kept track of missile usage by periodically starting the process of ordering my resupply barge to restock the Taranis, just to see how many missiles it could theoretically transfer over.
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Missiles respawn to ships when they are ooz as far as i can see.... If i get new ship without missiles and send it ooz to fight enemies it will get 500 of them automatically. I stopped playing XR around 5 months ago so it is possible that is fixed....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Does anyone have a definite answer for this question in relation to the recent patches? Perhaps a Dev can comment - and IF there was a change list the specific patch that changed it and precisely what it does? (i.e. is the Balor different?)
(I hope this doesn't sound condescending - not meant as such)
I mean the game has been out for years - and the community still doesn't have a solid answer for this question? I've personally searched high and low for an answer for this off/on for about 2 years now... really would like to know.
(I hope this doesn't sound condescending - not meant as such)
I mean the game has been out for years - and the community still doesn't have a solid answer for this question? I've personally searched high and low for an answer for this off/on for about 2 years now... really would like to know.
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I would like to know this as well. Filling up a few Arawns with astrobees is spendy. Ideally what I would like to see is the ability to assign a cargo ship to a fleet commander that would then fly around and buy drones/ammo, then fly back to the fleet and restock all vessels also under the command of the captain.
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I don't know but: what about the action menu of the Defense Officer? Is there any auto-replenish or such thing? I know that for captains there is the auto-refuel.
I'd like to know too ofc. I just assume for now that any missiles or weapons carried by ships bought or captured by the player (small ships in particular) will just have unlimitied weapon nr. for their weapon class. Except Arawn and Taranis. Are there other ones?
Do small ships refill when I dock somewhere or have they unlimited missiles?
What about Traitor drones (in 3.53)? Once used I must get rid of them in the savegame, re-selling them won't work to get me functional ones if I re-buy them apparently, I'm just checking that.
XenonS
I'd like to know too ofc. I just assume for now that any missiles or weapons carried by ships bought or captured by the player (small ships in particular) will just have unlimitied weapon nr. for their weapon class. Except Arawn and Taranis. Are there other ones?
Do small ships refill when I dock somewhere or have they unlimited missiles?
What about Traitor drones (in 3.53)? Once used I must get rid of them in the savegame, re-selling them won't work to get me functional ones if I re-buy them apparently, I'm just checking that.
XenonS
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yesterday I tried to use my Sanahar to supply my Tanaris with Astrobees.jkflipflop98 wrote:Filling up a few Arawns with astrobees is spendy. Ideally what I would like to see is the ability to assign a cargo ship to a fleet commander that would then fly around and buy drones/ammo, then fly back to the fleet and restock all vessels also under the command of the captain.
I couldn't transfer wares from the Sanahar to the Taranis, the option is greyed out.
do I have to add the Taranis to my squad and fly to a shipyard like ASPECT suggested?
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Assuming the Sanahar has cargolifters, the issue may be that since a Tanaris doesn't have a regular cargobay, it possibly cannot interact with Transfer command. By way of a check, is it possible to Transfer Jump Fuel to the Tanaris?
Or perhaps on a related note, it could be because ammo is not stored in the sort of bays that the Transfer command was designed for (cargobays for wares and fuel, plus the drone bay).
Or perhaps on a related note, it could be because ammo is not stored in the sort of bays that the Transfer command was designed for (cargobays for wares and fuel, plus the drone bay).
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What orders does your Taranis currently have?DiArmada wrote:yesterday I tried to use my Sanahar to supply my Tanaris with Astrobees.
I couldn't transfer wares from the Sanahar to the Taranis, the option is greyed out.
Certain orders (such as Patrol Zone) prevent ware transfers from taking place.
Suggest ordering your Taranis to Hold Position, then give the ware transfer order to your Sanahar.
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Sure, and you can't (manually)transfer on affected ones too...GCU Grey Area wrote:What orders does your Taranis currently have?DiArmada wrote:yesterday I tried to use my Sanahar to supply my Tanaris with Astrobees.
I couldn't transfer wares from the Sanahar to the Taranis, the option is greyed out.
Certain orders (such as Patrol Zone) prevent ware transfers from taking place.
Suggest ordering your Taranis to Hold Position, then give the ware transfer order to your Sanahar.
Each time, I quit the vessels in concern of their job (squad) before any transfers...
Warning, that don't concern queued jobs.
In the same kind, you can't reach for transfer the ones who undock neither, you shall wait him to finish his action first.
On se rend vers la connaissance avec circonspection.
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c.a.d, avec un immense respect et la peur au ventre.
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@ DiArmada: were you able to transfer the ammo to your cap ship?
@ Everyone else (lol) - uh, same question as OP: do you need to restock ammo on your capships? Is it infinite for some (like the Balor) or not?
- Fact: currently playing I see my Balors launching their novadrones without ever being stocked (so check that off the checklist) but, haven't seen other ships launching missiles yet.... any ideas on the OP question?
@ Everyone else (lol) - uh, same question as OP: do you need to restock ammo on your capships? Is it infinite for some (like the Balor) or not?
- Fact: currently playing I see my Balors launching their novadrones without ever being stocked (so check that off the checklist) but, haven't seen other ships launching missiles yet.... any ideas on the OP question?
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They do seem to need to be restocked. My Arawns are depleting their astrobees really quickly. To rearm them, you have to use the cap ship dealer.Ajpav13 wrote:@ DiArmada: were you able to transfer the ammo to your cap ship?
@ Everyone else (lol) - uh, same question as OP: do you need to restock ammo on your capships? Is it infinite for some (like the Balor) or not?
- Fact: currently playing I see my Balors launching their novadrones without ever being stocked (so check that off the checklist) but, haven't seen other ships launching missiles yet.... any ideas on the OP question?
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good news, thanks for the tip.GCU Grey Area wrote:What orders does your Taranis currently have?DiArmada wrote:yesterday I tried to use my Sanahar to supply my Tanaris with Astrobees.
I couldn't transfer wares from the Sanahar to the Taranis, the option is greyed out.
Certain orders (such as Patrol Zone) prevent ware transfers from taking place.
Suggest ordering your Taranis to Hold Position, then give the ware transfer order to your Sanahar.
after stopping the Taranis from it's sector patrol I was able to transfer astrobees.
I could only transfer one astrobee, even with lots of free drone space.
it was transferred as ammo.
so it looks like things worked out great.