Better Control of Ships needed. (Vanilla)

General discussions about X Rebirth.

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dfm5000
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Joined: Fri, 12. Oct 12, 20:40

Better Control of Ships needed. (Vanilla)

Post by dfm5000 »

Please Please PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE, look at what you guys achieved in the previous X games.

I spent 30 million on drones, to have this r******* ash defense officer send them to attack a station. He ended up loosing all the drones in 10 seconds, then the engineer is just as stupid he launches construction drones in combat.

You programmers at egosoft constantly implement conditional situations for other things such as missions. Why is it that hard to set up conditional options that players can assign to, like when to launch drones?

#1 I'm not near anything mass murderingly dangerous, and I have detected a squadron of fighters that have entered my airspace =launch=. Check we have killed all fighters in the 5km radius return to hangar.

Escorting - the modder who dealt with UFO managed to get it some what working; but to re do a mod every single time the game is patched I can imagine is annoying.

Why can't you guys take from his example, and actually give us some ship commands. You shouldn't have a bunch of capital ships that are suppose to be escorting a carrier run off and start attacking random things.

The most stupid thing and I think probably the most annoying of all problems in this game is the targeting. I spent 10 mins trying to target a ship that I'm two inches away from to board it. Again this was a simple task in previous x games click then hit select there was even a cycle target option which actually worked.

I took a break from X-Rebirth for 1 year so that things could be fixed, infact things have become worst.

There are memory leaks every where which turn the frame rate from 60 frames to 1 fps every 30 mins.

I'm not sure if this next problem is a mod or Egosoft, but engineers no longer have the ability to repair the skunk on player cap ships.

Captains can't be fired by walking up to them and saying your fired get out. You have to have another captain available before you can fire them.
(Annoyance)

The other day I had 100 fighters chasing me down in Five Ways like I kidnaped there CEO. I had 6 heavily armed capital ships 30km's out and there in ability to find the boost option to get to my location was just mind blowing.

But I find it interesting that borman can jump that arawn on a dime.
Nanook
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Post by Nanook »

I don't see an actual technical support issue here so I'm moving it to the main Rebirth forum.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
Karmaticdamage
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Joined: Fri, 16. Sep 11, 00:15
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Re: Better Control of Ships needed. (Vanilla)

Post by Karmaticdamage »

dfm5000 wrote:There are memory leaks every where which turn the frame rate from 60 frames to 1 fps every 30 mins.
This is an actual technical issue. My game play degrades as I play. It seems to get worse when I fly to a different zone or dock to a station. Only way to resolve this atm is to exit the game and restart.
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BigBANGtheory
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Post by BigBANGtheory »

Or better still give the player some control so when the AI inevitably arses it up (and it will, or at the very least deviate from your wishes) you can correct it yourself and return your attention to other matters.

Problem is this sort of feature needs to be thought out from the start not patched in later, you can't have a "sort yourself out" button on the ribbon or radial menu you need a UI powerful enough to spot the problems and give that command and control when and where you need it.
dfm5000
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Joined: Fri, 12. Oct 12, 20:40

Post by dfm5000 »

BigBANGtheory wrote:Or better still give the player some control so when the AI inevitably arses it up (and it will, or at the very least deviate from your wishes) you can correct it yourself and return your attention to other matters.

Problem is this sort of feature needs to be thought out from the start not patched in later, you can't have a "sort yourself out" button on the ribbon or radial menu you need a UI powerful enough to spot the problems and give that command and control when and where you need it.
They can actually take care of this UI problem, the current UI is not set in stone. But the question is will they? Modders have in the past developed these features that I've requested, but they stopped supporting updates after the last 200 updates continuously broke the mod.

Companies like Egosoft and Bethesda should not have to rely on the community to fix there game. Especially Bethesda with the amount of money they receive.

I have to ask this though, if your making a product; and user after user are asking for the same thing. Isn't it in your best interest to support there request, for the continued existence of your business? After all those users are the one's that have purchased your product, and would be purchasing any potential dlc's and or future products.

As a business owner, that is just my assumption :D
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BigBANGtheory
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Post by BigBANGtheory »

The mistake imho is placing appropriate importantace on user experience and usability testing, so they won't accept that something is broken if it functions.

The XR UI is in many ways better and more powerful that its ever been but it needs Egosoft to translate that into tangible results for the players. Imho Egosoft took a design descion and direction for the AI to handle complex tasks and thus avoid the need for a complex and powerful UI for the player which was a false assumption because as we all know the AI no matter how smart can't read the players mind and thus does undesirable things and removes gameplay/interaction from the experience.

What XR has conclusively prooved is that AI alone is not enough in a game where you can build and own many ships no matter how many ships you can fly. You need a powerful UI experience for the player to exercise their control where they wish to instruct or overide the default AI behaviour. The smarter the AI is (or can be trained for the purposes of gameplay) the less interaction the player needs, but the player may still want choice and to try things their way and its a mistake to take that control away from the player.

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