controls - interaction choices - key mapping

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donzi
Posts: 1258
Joined: Mon, 12. Feb 07, 14:29
x4

controls - interaction choices - key mapping

Post by donzi »

I'd like to use keyboard to select from 'in-space' interaction choices since switching to the mouse has me always steering all over the place for a second or so until I correct -- using mouse steering.

Anyhow, I see there is no exact match in the various controls settings, but there is a group of settings in "Controls: Menus - Interaction Menu" called ' highlight option' for choices 1-4..

What use are these? I attempted to define these to help figure out what they do but nothing I input is accepted and the defined control always returns to "N/A"

Primary concern is that with mouse + keyboard and using mouse steering, to also use the mouse for "F" hotkey choices normally has my ship spinning around afterwards.

Yeah, I could toggle back and forth with space over and over and over again as needed but realistically the mouse -is- my flight yoke and having it serve more than one purpose while looking at space is cumbersome.

I've found "I" works okay by chance.. But it's really not AFAIK because of any sort of control mapping for the "Interaction Menu", but by chance.

Since the interaction menu is different for other things (EG: SHIFT + A will fly to a guidance target and ignore a targeted ship) it's desierable IMO to be able to control it also with my non-steering hand like everything else the UI demands.

Gist of it, why most all other menus (using classic menus) offer numbered hotkey choices, but some(?), like the interaction menu does not?

If there is the possibility for further mapping options, or explanation of the 'interaction / highlighting' settings above it'd be most appreciated if someone could clue me in.
donzi
Posts: 1258
Joined: Mon, 12. Feb 07, 14:29
x4

Post by donzi »

Something I had written down but apparently decided to exclude from the original post.. Sorry if I already posted this, still a good idea. :-)

The skunk has a fixed number of weapons..

This would be SO NICE if keys, say 1 - 8 (or whatever the count is) could quickly select the appropriate weapons.

Having to cycle round and round (and round if accidentally passing what is wanted) to pick weapons is a terrible way to handle this in the heat of battle.

This would be cool too for missiles, although I can see the problems with that many more keys.. Maybe just 1 or 3 keys for 'favorite' missiles.

While dogfighting a swam of fighter class ships, it's cumbersome with these two circular selection methods. I'm always needing to alternate between Starflash and Sunstalker Missiles.. Yep, at least 2 favortite missile hot-keys would go a long way. ;-)
Fenhris
Posts: 344
Joined: Wed, 1. Jan 14, 11:58
x4

Post by Fenhris »

donzi wrote:Something I had written down but apparently decided to exclude from the original post.. Sorry if I already posted this, still a good idea. :-)

The skunk has a fixed number of weapons..

This would be SO NICE if keys, say 1 - 8 (or whatever the count is) could quickly select the appropriate weapons.

Having to cycle round and round (and round if accidentally passing what is wanted) to pick weapons is a terrible way to handle this in the heat of battle.

This would be cool too for missiles, although I can see the problems with that many more keys.. Maybe just 1 or 3 keys for 'favorite' missiles.

While dogfighting a swam of fighter class ships, it's cumbersome with these two circular selection methods. I'm always needing to alternate between Starflash and Sunstalker Missiles.. Yep, at least 2 favortite missile hot-keys would go a long way. ;-)
Agreed! Hotkeys for each weapon bay would be a great addition! And in my oppion, it should work for missiles too. If one has too many hotkeys already, one doesnt have to set up specific hotkeys for each weapon or missile, but the option would be very welcome.
Personally I would most likely set them up as shift+ctrl+something keys, and assign that keycombo to my HOTAS.

Fenh

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