[REQ] Player Corp. or HQ

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mcaule
Posts: 99
Joined: Wed, 11. Jan 12, 18:04
x4

[REQ] Player Corp. or HQ

Post by mcaule »

Would it be possible to have something like a player HQ which you could build, like in X3, then put a manager there and order him, let's say, to spend your hard earned millions to automatically purchase traders and send them on trading or mining, or tell him to analyze a sector and suggest me to build there a station that is needed, and if player grants OK manager orders CV, begins construction and hires personnel for the station. Or player gives him a command to build a station of some kind, then manager get's to work on his assignment. Or manager supervises all of your stations, then sends traders for needed supplies and selling stuff. Basically a centralized HQ of operations and logistics, instead of supervising everything myself.
Let's say I have 100 mil, I order my manager to build a couple of Titurels as galaxy traders. Order to analyze a sector, he suggests me a station to build, he get's an ok and begins to build me a station and then he buys a transporter and orders it to supply the station, sell the products etc.
I do use YAT and Station logistics and lots of other useful mods that makes my life easier, but I don't really want to spend my time to analyze sector of what stations to build and where, then build a CV send it to build a station, hire managers, architects etc.
I have money and now I want to have my own corporation, I want to be a CEO and I want people to work for me, so I could relax, do some fighting and let the others do the work and make me profitsss 8)
I am become Death, the destroyer of worlds...
mcaule
Posts: 99
Joined: Wed, 11. Jan 12, 18:04
x4

Post by mcaule »

No thoughts, ideas, nothing?
I am become Death, the destroyer of worlds...
Phezzan
Posts: 126
Joined: Mon, 12. Nov 07, 05:48
x4

Post by Phezzan »

I imagine everyone is too nice to reply.

In terms of eliciting responses, your post could be improved greatly by some whitespace and a lot less text.

I'm not really sure what you want.
Most of what you ask is at least partially available in this forum.
- YAT already handles trading and free-agent mining
- Vanilla station managers already handle production mining
- easily order a new ship (vanilla one per construction space limit applies) , Human Resources
- analyze a sector - Exploration software (steam workshop)

"I want people to work for me... and make me profitsss" - Vanilla does that. YAT does that...

This game already suffers from a dearth of late game challenges - delegating the construction of a corporate empire leaves only space combat.
Every 'ship' we can control is outmatched by every military capship were it not for the universal critical weakness that all their teeth can be removed by a few hellbusters.

That problem can be 'fixed' by some fairly simple modding of the ship definitions and a new game, but admittedly the game was not balanced for it and the skunk has no defense against heavy lasers.
mcaule
Posts: 99
Joined: Wed, 11. Jan 12, 18:04
x4

Post by mcaule »

I'm using basically 90% of mods made for XRebirth. YAT, TAF, Explorer, Station logistics and so on and so on. I know what they can do and what vanilla does. Ok, I'll explain in a different way with some examples.

a) Build my own coorporation, faction or just a plain HQ station.

b) Hire, or train a manager to 5* in all main areas.

c) Set him to work in HQ then he could have choices like these:

1. Scan or analyze sector (ex. Albion->Far Out)
He could analyze only sectors and stations which have trade subscriptions with stations (with the help of TAF and/or Explorer Soft).
Then he would analyze a sector and give me a log like:

"Sir, I've analyzed sector (ex. AL->Far Out) this sector produces and consumes these wares:

Produces:
1. Energy Cells - 1000.000.000
2. Food Rations - 500.000
3. Crystals - 100.000
4. etc.

Consumes:
1. Energy Cells - 2000.000.000
2. Food Rations - 450.000
3. Crystals - 90.000
4. etc."

Now I know what kind of station to build.

2. Construct station
Select a sector and type of station.

Then manager could order appropriate CV for that station and send it to that zone for construction.

3. Hire personnel and manage trade vessels
He hires managers, captains, def officers, engineers etc. for stations and trade ships and sets them on supplying and selling of goods of that station, or mining.

Of course HQ manager should be only max 5* to manage these operations, and take something like 5% off from all construction supervising orders.

4. Construct trade ships
How many and what type?

Order me 2 Titurels and set one of them as agalaxy trader and the other one as a miner.

Then he'd order Titurels for construction and after they're finished he'd put them on tasks.

Well, something like that. So, let's say, I have to earn like 50 mil for a HQ, then find or train station manager to all 5* skills, to make him work on HQ and then he could operate these players assets and funds on players behalf. Something like players own coorporation or faction.

Similar thing could be made with def. officer for sector invasions and take overs, respond to Xenon attacks and defend trade ships, resuplying missiles etc. and an engineer could supervise ships and stations which needs repairs and drones.

I like mods like YAT, MT Station Logistics, Explorer soft. and other mods which makes life in a space a lot easier, but something more centralized would be awesome. Like having employees in your own company who does your biddings :)

Do I make myself clear enough on my idea? :)
I am become Death, the destroyer of worlds...
mcaule
Posts: 99
Joined: Wed, 11. Jan 12, 18:04
x4

Post by mcaule »

No thoughts or ideas again?
I am become Death, the destroyer of worlds...

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