Hi all,
You know the ONE major thing (other than losing my huge empire lol) that puts me off restarting is getting Station Agents on all the stations I want updates on again. It feels like a huge grind. Are there any alternatives that are working in v3.50+ anyone is using?
Basically, I'd like the Trading Computer to be able to retain information on ALL the stations I visit with it equipped, just like I'd gone through the small-talk mini-game & unlocked that ability.
This may be considered a cheat, but I really don't want to grind any more. Any alternative where I don't have to small talk would be welcome.
Any suggestions?
Cheers,
Scoob.
Question: Is there a mod to place Station Agents automatically?
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 11204
- Joined: Thu, 27. Feb 03, 22:28
-
- Posts: 2774
- Joined: Tue, 29. Oct 13, 21:59
copilot convo can do it per zone when you use sensor sweep if a police scanner is fitted, or you could use a cue like this (this is my cue for opening the map since with over 1400 hours played i feel no need to explore again)
The all stations section adds trade agents to all non hostile stations. Runs at new game start and loading a save game.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="InitYorricksUniverse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="c:\temp\rebirth\libraries\md.xsd">
<cues>
<cue name="InitialiseMaps" instantiate="false" namespace="this">
<conditions>
<check_any>
<event_cue_signalled cue="md.Setup.GameStart" />
<event_game_loaded/>
</check_any>
</conditions>
<actions>
<find_cluster groupname="$allclusters" multiple="true" />
<do_all exact="$allclusters.count" counter="$i">
<set_known object="$allclusters.{$i}" known="true" />
</do_all>
<find_sector groupname="$allsectors" space="player.galaxy" multiple="true" />
<do_all exact="$allsectors.count" counter="$i">
<set_known object="$allsectors.{$i}" known="true" />
</do_all>
<find_zone groupname="$allzones" space="player.galaxy" multiple="true" />
<do_all exact="$allzones.count" counter="$i">
<set_known object="$allzones.{$i}" known="true" />
</do_all>
<find_station groupname="$allstations" space="player.galaxy" multiple="true" />
<do_all exact="$allstations.count" counter="$i">
<set_known object="$allstations.{$i}" known="true" />
<do_if value="not $allstations.{$i}.hastradesubscription and not $allstations.{$i}.hasrelation.enemy.{faction.player}">
<add_trade_subscription object="$allstations.{$i}" />
</do_if>
</do_all>
<reset_cue cue="this" />
</actions>
</cue>
</cues>
</mdscript>
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
-
- Posts: 198
- Joined: Sat, 4. Oct 14, 13:07
-
- Posts: 11204
- Joined: Thu, 27. Feb 03, 22:28
-
- Posts: 2774
- Joined: Tue, 29. Oct 13, 21:59
make a text file and rename it InitYorricksUniverse.xml (or change this name in mdscript= and callit anything you like). Paste in that code, then in some mod dir it lives in /extensions/<mod name>/md dir. Or you could give it an extension dir of its own.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
-
- Posts: 11204
- Joined: Thu, 27. Feb 03, 22:28
-
- Posts: 2774
- Joined: Tue, 29. Oct 13, 21:59
-
- Posts: 11204
- Joined: Thu, 27. Feb 03, 22:28