The Rising Tide (TO "plot", 3.51) - Minor issues with one of the steps.

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bm01
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The Rising Tide (TO "plot", 3.51) - Minor issues with one of the steps.

Post by bm01 »

There's one mission asking us to kill a NPC, after sabotaging the station (which took me a crazy amount of time by the way, I thought it was bugged until I looked at the MD script, which let me know that all of the production modules have to be stopped).

Apparently there's only 35% chance of having this mission ("snitch variant" if I understand the script correctly).

Here's the two minor issues:
- The NPC can bailout. The mission doesn't stop and we can kill the pod, but letting him go away completes the mission like if we had killed him. Either the opposite should happen or he should not be allowed to bailout.
- The bribe message isn't heard if it is triggered during a random dialog (messages that we occasionally hear when we attack someone), so we get "accept" and "decline" as a choice without knowing what this is about.

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