About racetracks

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If I busted my butt for hours making a racetrack script how many people would use it?

Poll ended at Mon, 29. Mar 04, 22:11

I would use it as a main source of income / enjoyment
7
35%
I would use it once or twice to check it out
10
50%
I would not use a racetrack
2
10%
I don't care
1
5%
 
Total votes: 20

AalaarDB
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About racetracks

Post by AalaarDB »

If I busted my butt for hours making a racetrack script how many people would use it? Time is something I don't have as I want this mod to be done before I take a trip. The racetrack would never change, it'll be the same old racetrack, the script will be process intensive, and you will be racing against... well just the clock.
AalaarDB
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Post by AalaarDB »

PS, the racetrack is built, just not the script.
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Burianek
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Post by Burianek »

Release the track w/o the script at 1st, then add it in later. Scripts can be added in incrementally right? Not like the types files where all changes to a file have to be packaged at once. Will give us all time to practice.

By the way, I'd use it.
"Nature's first green is gold" . . . stay golden.
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moggy2
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Post by moggy2 »

I've had this on my list of things to do since playing XT. Would it be possible to write it so new tracks could be added later, by adding a new script with just the race track in?
AalaarDB
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Post by AalaarDB »

There's a problem with scripting in kessler rings, too close and safe distance kicks em far away. You might be able to solve that problem, not sure haven't tried it. Then there's a worse problem. You would need to set sector posistion and rotation by hand for all of your hundreds of kessler rings if you script them. And that's only for 1 racetrack. Possibly you could create racetrack segments, where you have 50 rings that match up at the end and starting points. Anyways, I found it easiest to use Reven's asteroid scripts and modify them or make my own simple scripts to do stuff like create a ring at my position facing the way I'm facing, or change targeted ring to face the way I'm facing, etc. But that had to be done in the galaxy editor so that I could visualize instead of type!

Also, here's my method of madness. You start out by logging the galaxy flight timestep. The first kessler ring runs a script which checks distance from ring to player. When it reaches 25 meters or less (they are kinda small ya know) it plays a sound and calls kessler ring script #2. The very last ring logs the timestep again. This way you must proceed in order, and you must fly within the center of the ring, and you can find total time via timestep. But that's gotta be process intensive, anyone know a better way?
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moggy2
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Post by moggy2 »

I considered it earlier, and I still think the best way to do it would be in kc. That would make the track creation easier, and you could do it as a bbs mission.
AalaarDB
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Post by AalaarDB »

But KC and BBS missions are unavailable

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