have searched the forum for any post regarding misiles and found none about improveing them
i find the misiles in the game quite boring and useless since any ship can outfly them and if they get hit, they do more or less no damage
is there anyway to get them improved?.. etc modding or the like?..
i dont know how to do it myself, and i dont want them to be overpowered just usefull..
and i really miss the swarm misiles as they worked in the old games..
thx in advance
//cheers
improved misiles
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 2963
- Joined: Tue, 18. Nov 14, 16:23
Hi GrastDK,
You can take a look at NovaCameron's More Missiles. He hasn't updated it in a while, but should give you a good starting point at least.
If you want to alter the existing missiles, the various missile macros are in assets\fx\weaponfx\macros\
Their engine macros are in assets\props\EngineSystems\macros\
You can take a look at NovaCameron's More Missiles. He hasn't updated it in a while, but should give you a good starting point at least.
If you want to alter the existing missiles, the various missile macros are in assets\fx\weaponfx\macros\
Their engine macros are in assets\props\EngineSystems\macros\
-
- Posts: 309
- Joined: Sun, 14. Feb 10, 17:47
-
- Posts: 3769
- Joined: Mon, 1. Oct 07, 02:18
-
- Posts: 23
- Joined: Mon, 9. Jun 08, 17:12
not sure i know how to use this info?... cant find it in the x rebirth install folderw.evans wrote:Hi GrastDK,
You can take a look at NovaCameron's More Missiles. He hasn't updated it in a while, but should give you a good starting point at least.
If you want to alter the existing missiles, the various missile macros are in assets\fx\weaponfx\macros\
Their engine macros are in assets\props\EngineSystems\macros\
/Grast out
-
- Posts: 309
- Joined: Sun, 14. Feb 10, 17:47
well yes and no!GrastDK wrote:not sure i know how to use this info?... cant find it in the x rebirth install folderw.evans wrote:Hi GrastDK,
You can take a look at NovaCameron's More Missiles. He hasn't updated it in a while, but should give you a good starting point at least.
If you want to alter the existing missiles, the various missile macros are in assets\fx\weaponfx\macros\
Their engine macros are in assets\props\EngineSystems\macros\
you have to extract the gamefiles first (.cat)
-
- Posts: 23
- Joined: Mon, 9. Jun 08, 17:12
-
- Posts: 309
- Joined: Sun, 14. Feb 10, 17:47
It just looks complicated!GrastDK wrote:i looked on it... guess thats out of my league.. its too complex for me to deal with..
i have no knowledge about this, but thx for the help anyway
Go to assets\props\EngineSystems\macros and pick the engine_missile_somethingmore_macro.xml of the missiles you want to change. Copy that file to e.g. Desktop\yourfirstmod\assets\props\EngineSystems\macros\
Now you have to change the values in acceleration and speed to your liking.
Furthermore you have to make the xml a diff. Something like this:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="//acceleration">
<acceleration forward="360" reverse="0" strafe="0" pitch="0" yaw="0" roll="0" />
</replace>
<replace sel="//speed">
<speed forward="0" reverse="0" strafe="0" pitch="0" yaw="0" roll="0" />
</replace>
</diff>
I hope I didn't forget anything!
It's probalby not 100% correct as i wrote this at work (lunchbreak).
If you still can't manage it, you have to wait until i have time to mod and test it myself (I'm pretty busy atm).