need assist with safegame modding: change unboardable ship to boardable
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need assist with safegame modding: change unboardable ship to boardable
i found the right ship and im thinks this is the line that needs to be changed.. but to what:
<component class="ship_xl" macro="units_size_xl_cs_omicron_ship_04_macro" connection="space" attacker="[0x4aaf]" attackmethod="hitbymissile" attacktime="962959.989" owner="hereticvanguards" knownto="player" capturable="0" id="[0x49b7]">
what do i change: capturable="0" to be able to board the ship?
capturable="1" is not the right answer i know that... lol
//cheers
<component class="ship_xl" macro="units_size_xl_cs_omicron_ship_04_macro" connection="space" attacker="[0x4aaf]" attackmethod="hitbymissile" attacktime="962959.989" owner="hereticvanguards" knownto="player" capturable="0" id="[0x49b7]">
what do i change: capturable="0" to be able to board the ship?
capturable="1" is not the right answer i know that... lol
//cheers
/Grast out
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Just delete capturable="0" out of the line and you should be fine.
So
would be changed to:
So
Code: Select all
<component class="ship_xl" macro="units_size_xl_cs_omicron_ship_04_macro" connection="space" attacker="[0x4aaf]" attackmethod="hitbymissile" attacktime="962959.989" owner="hereticvanguards" knownto="player" capturable="0" id="[0x49b7]">
Code: Select all
<component class="ship_xl" macro="units_size_xl_cs_omicron_ship_04_macro" connection="space" attacker="[0x4aaf]" attackmethod="hitbymissile" attacktime="962959.989" owner="hereticvanguards" knownto="player" id="[0x49b7]">
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The criminal classification came from the missions I took and most don't have the capturable="0" tag or at least they didn't. The tag is there solely to stop a ship from a capture attempt.w.evans wrote:Does the criminal classification come with the capturable="0" tag? Confused.
Or is this a plot thing? I've never yet progressed any of my plot games to Omicron Lyrae.
It was a few patches back when I last took on an Omekron in a Cartel mission. They were shown as 'criminal' but didn't have the capturable="0" tag so could be captured and a captured ship didn't fail the mission. I remember certain other types of missions that before v2.0 did fail if you captured the ship instead of destroying it and I think they added the tag in later patches to prevent that happening in those cases. Also, some plot ships have that tag too as well as the xenon capitals.
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new question regarding the ship...
when i shot it down in health, the ship used construction drones to speed up repairing.. i killed the drones and capped the ship..
now i want to add some drones of my own but the ship has 0 of 0 space to drones?...
how can it have drones when in enemy hands but not in mine?
can i add drone capacity to it?
P.S.
in the shipyard it is classed as a trader, and description says a heavy armed trader so guess it needs drones
when i shot it down in health, the ship used construction drones to speed up repairing.. i killed the drones and capped the ship..
now i want to add some drones of my own but the ship has 0 of 0 space to drones?...
how can it have drones when in enemy hands but not in mine?
can i add drone capacity to it?
P.S.
in the shipyard it is classed as a trader, and description says a heavy armed trader so guess it needs drones
Last edited by GrastDK on Tue, 17. Mar 15, 15:03, edited 1 time in total.
/Grast out
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I'd imagine the drone bay got destroyed during capping. Once repaired you should be ok. Flying it to a shipyard and pay for repairs is slow but probably faster than an engineer without drones trying to fix everything.
edit - if after repairs you are still 0/0 drones pop a question in tech support as a recent bug might still be in the game in edge cases.
edit - if after repairs you are still 0/0 drones pop a question in tech support as a recent bug might still be in the game in edge cases.
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you where rightYorrickVander wrote:I'd imagine the drone bay got destroyed during capping. Once repaired you should be ok. Flying it to a shipyard and pay for repairs is slow but probably faster than an engineer without drones trying to fix everything.
edit - if after repairs you are still 0/0 drones pop a question in tech support as a recent bug might still be in the game in edge cases.
after a quick fix in the shipyard it was 0 of 150 as normal..
sorry for asking too fast, just got impatient i guess..
/Grast out