Fleet Command mod

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applecat144
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Joined: Fri, 17. Jun 11, 11:43

Fleet Command mod

Post by applecat144 »

Hello,

So as I see my fleet growing I'm wondering how I'll be able to command it during a battle without having each ship crashing on ennemies.

Is there a mod (compatible with 3.50 ofc) that let me command a ship to engage at a certain range (because without it Balors are useless), and with an automatic retreat if the hull drops below a given percentage ?
w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans »

Hi applecat144,

That's exactly what this does! Can't specify range, though. And the ship/s has/have to have a really good crew.

Wasn't really going for fleet command however. Just smarter, more effective combat movement when a ship's crew is smarter and can be expected to be more effective.
applecat144
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Joined: Fri, 17. Jun 11, 11:43

Post by applecat144 »

Hi w.evans,

Your mod seems really intresting but I won't take it for now, because it's almost impossible to train a crew since it doesn't earn XPs as they fight. Of course I could look for the perfect crew for each ship but I'd prefere to train the crew like I did with my marine officer.

But what I look for is a way to give to my ships common orders that aren't implemented in vanilla.
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YorrickVander
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Post by YorrickVander »

UFO mod is the best way to do this, but MAd Joker has not released a 3.50 compatible version yet. Also, for crew training there's a mod for that (have you taken the time to read even this pages mod titles?)
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w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans »

Fair enough. There's also cicero111's Captain AI Overhaul. That has custom movement for the Balor and the Sucellus. Not sure if it still works ok, though. There have been changes in the vanilla movement scripts since its last update.
oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
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Post by oliverjanda »

applecat144 wrote:Hi w.evans,

Your mod seems really intresting but I won't take it for now, because it's almost impossible to train a crew since it doesn't earn XPs as they fight. Of course I could look for the perfect crew for each ship but I'd prefere to train the crew like I did with my marine officer.

But what I look for is a way to give to my ships common orders that aren't implemented in vanilla.
The only way of training a crew atm is to use my mod:
http://forum.egosoft.com/viewtopic.php? ... 34#4503034
applecat144
Posts: 20
Joined: Fri, 17. Jun 11, 11:43

Post by applecat144 »

oliverjanda wrote:
applecat144 wrote:Hi w.evans,

Your mod seems really intresting but I won't take it for now, because it's almost impossible to train a crew since it doesn't earn XPs as they fight. Of course I could look for the perfect crew for each ship but I'd prefere to train the crew like I did with my marine officer.

But what I look for is a way to give to my ships common orders that aren't implemented in vanilla.
The only way of training a crew atm is to use my mod:
http://forum.egosoft.com/viewtopic.php? ... 34#4503034
Yes I saw it on the Steam workshop but it's not really good since your crew improves randomly, and not by practicing. However the modder seems aware of this issue and is working on a better system so I think it'll be way better later. Wait'n'see.

P.S : huge respect to every modder ;)
oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
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Post by oliverjanda »

applecat144 wrote:
oliverjanda wrote:
applecat144 wrote:Hi w.evans,

Your mod seems really intresting but I won't take it for now, because it's almost impossible to train a crew since it doesn't earn XPs as they fight. Of course I could look for the perfect crew for each ship but I'd prefere to train the crew like I did with my marine officer.

But what I look for is a way to give to my ships common orders that aren't implemented in vanilla.
The only way of training a crew atm is to use my mod:
http://forum.egosoft.com/viewtopic.php? ... 34#4503034
Yes I saw it on the Steam workshop but it's not really good since your crew improves randomly, and not by practicing. However the modder seems aware of this issue and is working on a better system so I think it'll be way better later. Wait'n'see.

P.S : huge respect to every modder ;)
I'm the modder. :)
I'm afraid improving the mod to this degree will take a loooong time or maybe will never happen as this would need changes in a lot of files. Once that's done, the maintanance of the mod after every gameupdate would be horrible. Once i'm gone, the mod would probably die.
The current version, on the other hand, is nearly indestructable. Therefore, I'm reluctant to do make a new version atm.
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wysiwyg
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Post by wysiwyg »

With the greatest respect oliverjanda - MitchTech Station Logistics also features XP based crew level-up ;)

I realise it's not a mod for everyone's taste and that it's really a late game addition - but the crews do level up based on the amount of work they do. Flip-side is they also get paid a salary and you have to also pay to train them up to the next star level.
wwdragon
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Post by wwdragon »

wysiwyg wrote:I realise it's not a mod for everyone's taste and that it's really a late game addition - but the crews do level up based on the amount of work they do. Flip-side is they also get paid a salary and you have to also pay to train them up to the next star level.
I really dislike paying crew.
Bring back the days of all my ships being computer operated! :D
Editing posts since long before I remember.

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