Please attach savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: tim13on ( on ) egosoft.com, of course remove the 13 and ( on ) is @ (hope not too many spam bots figure that out);p
If textures are broken (red green blue stripes):
You are running open-source drivers without support for texture compression.
If you have an AMD/ATI or NVIDIA graphics card you should install the proprietary drivers.
If you are running Intel graphics or wish to use open-source drivers you will have to install libtxc-dxtn.
Ubuntu: you should get a prompt to install the library, if not report a bug and either:
search for libtxc-dxtn-s2tc0 in the "ubuntu software center",
or open a terminal and type in: "sudo apt-get install libtxc-dxtn-s2tc0" when prompted enter your password and follow any later instructions
Mint/Debian: probably same as ubuntu (the terminal instructions)
Gentoo: "sudo emerge media-libs/libtxc_dxtn"
Generic information:
Cloud-sync between Windows and Linux is not supported.
Savegames are by default stored in a hidden folder ".config/EgoSoft/X Rebirth/save/" in your home directory as save_001.xml, save_002.xml etc.
Windows savegames should be two-way compatible, if there are any issues please report a bug.
System and driver compatibility:
There is and will only be a 64bit version on Linux.
Steam is required to run the game.
Currently we only support SteamOS and Ubuntu 14.04, however it's likely to run on any reasonably modern linux distribution.
Only proprietary drivers from nvidia and amd are officially supported, however we do hope to add support for open source drivers in the future.
Joystick/Controller setup:
Controllers:
If you have a relatively common xbox-like controller it should work fine out-of-the-box. Please report a bug if that's not the case.
Joysticks:
First go to Settings, Controls, Load Profile and select "Default - Joystick".
After that you will need to setup button mappings (mainly in Controls, Space), as the default will most likely not fit your joystick.
If the default axis configuration is incorrect you can remap them the same way as buttons.
To invert an axis search for "Invert Axes" in the Controls menu in the "Controller / Joystick" sub-section.
Known issues and missing features:
- Weapon overheating may sometimes stop/block temporarily
- Long game launch time (window/screen may be black during this so please give it a few minutes)
- Transparency order issues for ice asteroids on amd-catalyst driver
- Performance issues in asteroid fields
We now have a proper Bug Tracker, so feel free to report issues in it.
Please prefix each comment in the bug tracker with "<forum_name>:" so I can tell who's who (you can use a fake name if you want, just keep using it, even between different bugs because they can be related).
Please always post gpu & driver, preferably also cpu/ram, distro and version.
Please attach screenshots & savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: tim13on ( on ) egosoft.com, of course remove the 13 and ( on ) is @ (hope not too many spam bots figure that out);p
If you notice anything "pink/blue/green" the best thing to do is give us a screenshot & savegame.
If you notice something looking ugly it would help a lot if you can verify it's linux specific first, then give us a screenshot & savegame.
To get a debug game log (in desktop mode) please:
- Completely close steam
- Open a terminal/console
- Type in: steam -console
- Steam should now run and redirect all of its output to that terminal/console window.
- Launch XRebirth from steam, you should get output from the game to that terminal window.
General Release patch notes
2016-02-25 15:30 UTC - 4.00 208311 Build 50:
- fixed envmap orientation and filtering
- updated to SDL 2.0.4
- fixed "steam screenshot breaks cockpit instruments"
2016-01-15 15:00 UTC - 4.00 Build 31 (205888 beta):
- fixed "subtitles don't progress"
- fixed "text input doesn't block shortcuts"
- fixed "joystick buttons map to POV hat (and have weird numbering)"
- implemented low/medium quality shaders
- improved glow performance
- graphical quality fixes/improvements
- improved fullscreen and resolution changing
2015-11-03 15:15 UTC - 3.61 Build 19 (202267):
- joystick/controller support (see Joystick/Controller setup section above)
- implemented sound effects
- improved sound distance attenuation
- improved intel-gpu driver compatibility
2015-10-19 10:45 UTC - 3.61 Build 18 (200382) codename: Ooh, Shiny!
- implemented MSAA
- implemented FXAA (only high-quality)
- implemented post-effects: glow, ssao (only high-quality for now)
- implemented motion blur
- implemented build shader (station/ship building looks correct now)
- implemented particles shader (sparks/smoke on platforms)
- fixed and improved fill/outline rendering (station scan mode)
- fixed radar issues: white objects, missing highways
- fixed rectangles on new UI elements
2015-09-24 15:00 UTC - 3.61 Build 17 (200382):
- nothing linux specific
2015-09-18 14:45 UTC - 3.61 Build 16 (public beta rc3, 200202):
- nothing linux specific
2015-09-16 13:00 UTC - 3.61 Build 15 (public beta rc2, 200075):
- improved NPC performance (especially noticeable on stations)
- nothing linux specific
2015-07-29 11:00 UTC - 3.60 Build 14 (198327):
- nothing linux specific
2015-07-27 11:30 UTC - 3.60 Build 13 (public beta rc1, 198294):
- nothing linux specific
2015-07-21 11:10 UTC - 3.60 Build 12 (public beta 4, 198196):
- partially fixed distortion effect
2015-07-10 14:00 UTC - 3.60 Build 11 (public beta 3, 197837):
- nothing linux specific
2015-07-02 14:00 UTC - 3.60 Build 10 (public beta 2, 197519):
- nothing linux specific
2015-06-25 14:00 UTC - 3.60 Build 9 (public beta 1, 197172):
- fixed "Error 0x10005: Memory could not be found [...]"
2015-06-24 12:15 UTC - 3.60 Build 8 (public beta 1, 197172):
- removed incorrect outlines around objects in certain foggy sectors
- hotfixed "fails to start on some distros" at 15:00 UTC
2015-04-24 16:00 UTC - 3.53 Build 6:
- fixed text input (e.g. renaming ships)
- fixed mouse scroll wheel
- fixed nvidia 304 driver compatibility
- fixed small-talk UI scaling
- improved compatibility with foss drivers
- improved issues with memory-leaks and alt+tab in low-memory situations
2015-04-02 13:15 UTC - 3.53 Build 5:
- fixed player weapons overheating too fast
- fixed crash in TO dangerous regions
- fixed crash on start (related to the workshop)
- fixed TO station bushes
- partially fixed startup parameters (e.g. -skipintro should work now)
2015-03-21 12:15 UTC - Build 4 codename: Living up to status ALPHA
- hopefully fixed shaking ships (and potentialy a lot more)
- fixed crash on shutdown
2015-03-18 15:00 UTC - Build 3 codename: Snailing along
- added build number to the options/start menu (it's the last bit)
- fixed pink DeVries
- fixed endless magnet-sound
- fixed page up/down keys
- fixed brightness issues related to sRGB (there ma
- fixed "Error 0x10005: Memory could not be found [...]" y be more brightness issues please report if they're still there)
- fixed the broken-moon disappearing with shadows enabled (under certain specific conditions)
- better opengl error reporting
- disabled broken FXAA (you can still set it but it won't do anything)
2015-03-13 17:20 UTC - Build 2 codename: Pictures of bugs
- fixed screenshots
- fixed vsync
2015-03-12 17:00 UTC - Build 1 codename: That was quick
- fixed crash on launch (related to workshop)
2015-03-12 16:00 UTC - Build 0 codename: Brave new world
- The beginning of a wonderful adventure (you know it's an adventure when it's not quite enjoyable when it happens)