Cheat Menu/Mod?

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Skeet1983
Posts: 16
Joined: Thu, 19. Apr 12, 04:57
x3tc

Cheat Menu/Mod?

Post by Skeet1983 »

Is there a cheat menu/mod for Rebirth like there is for X3? Thoughts appreciated :)
User avatar
Lander1979
Posts: 1017
Joined: Mon, 4. Aug 14, 05:18
x4

Post by Lander1979 »

There are cheat/convenience mods for X-Rebirth, however a menu of them all doesn't exist yet to my knowledge. Not having ever seen the X3 cheat mod It's hard to say. Can you be more descriptive about what the mod does/contains ?
User avatar
Simoom
Posts: 1110
Joined: Sat, 30. Oct 10, 14:14
x4

Post by Simoom »

The X3 cheat mod was a large collection of cheats - it allowed a single unified menu that could access anything from adding money to player account, making the player ship invincible, to spawning or instant destruction of ships and stations on-the-fly.

@OP: Nothing of that sort exists for XR yet. Keep in mind there were many years spanning from X3: Reunion to X3: Albion Prelude, during which the mods for X3 had a lot of time to mature. Mods for XR is still in their infancy, comparatively-speaking (so is the game itself in terms of its maturity)
Skeet1983
Posts: 16
Joined: Thu, 19. Apr 12, 04:57
x3tc

Post by Skeet1983 »

What cheat mods are there for Rebirth? For X3, it was a cheat package or something like that.
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

The following thread is a good place to start.

http://forum.egosoft.com/viewtopic.php?t=370788

There are only a few items explicitly labeled as cheats but if you look through the list, there are quite a few that help the player in various ways.

There are also a few mods in the Steam Workshop that have not have been listed yet, such as a recent influx of cyrillic-language mods (some with English translations). You may find further cheat-like mods there.
Skeet1983
Posts: 16
Joined: Thu, 19. Apr 12, 04:57
x3tc

Post by Skeet1983 »

Is there a way to edit Universe maps like make all explored/visitable or anything?
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

get all objects in the Universe, <do_all /> through them and <set_known /> - that should do the trick.

her a Code Snippet for this purpose, untested but Valid:

Code: Select all

<find_object name="$objects" multiple="true" space="player.galaxy" />
<do_all counter="$i" exact="$objects.count" >
  <set_known object="$objects.{$i}" known="true" />
</do_all>
note that this Snippet just sets the Known status - it does not add ency Entries or scan anything. Also it may freeze the game longer or shorter because the List can get quite LOONNNGGGG and until it is worked through the Game will freeze - to do it without that some <wait />s have to be added - but not on every iteration or the Script will take a very long.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
User avatar
Simoom
Posts: 1110
Joined: Sat, 30. Oct 10, 14:14
x4

Post by Simoom »

UniTrader wrote:get all objects in the Universe, <do_all /> through them and <set_known /> - that should do the trick.

her a Code Snippet for this purpose, untested but Valid:

Code: Select all

<find_object name="$objects" multiple="true" space="player.galaxy" />
<do_all counter="$i" exact="$objects.count" >
  <set_known object="$objects.{$i}" known="true" />
</do_all>
note that this Snippet just sets the Known status - it does not add ency Entries or scan anything. Also it may freeze the game longer or shorter because the List can get quite LOONNNGGGG and until it is worked through the Game will freeze - to do it without that some <wait />s have to be added - but not on every iteration or the Script will take a very long.
Is there any way to get live views of objects in map (similar to in X3 when you deploy a satellite in a zone)? So we can see if there are enemy capital ships in a zone of interest and whatnot?
Skeet1983
Posts: 16
Joined: Thu, 19. Apr 12, 04:57
x3tc

Post by Skeet1983 »

How do I do it so game wont freeze?
Skeet1983
Posts: 16
Joined: Thu, 19. Apr 12, 04:57
x3tc

Post by Skeet1983 »

Simoom wrote:
UniTrader wrote:get all objects in the Universe, <do_all /> through them and <set_known /> - that should do the trick.

her a Code Snippet for this purpose, untested but Valid:

Code: Select all

<find_object name="$objects" multiple="true" space="player.galaxy" />
<do_all counter="$i" exact="$objects.count" >
  <set_known object="$objects.{$i}" known="true" />
</do_all>
note that this Snippet just sets the Known status - it does not add ency Entries or scan anything. Also it may freeze the game longer or shorter because the List can get quite LOONNNGGGG and until it is worked through the Game will freeze - to do it without that some <wait />s have to be added - but not on every iteration or the Script will take a very long.
How do I input code and also how do I make it so game wont crash?
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

simplest way is to put it into a new mdscript without any conditions, like this:

Code: Select all

<mdscript name="MDSCRIPTNAME" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
    <cue name="CUENAME>
      <actions>
         <!-- Put Code to execute on Startup here -->
      </actions>
    </cue>
  </cues>
</mdscript>
just note that in this form the Code is only executed once per Savegame* - enogh for a bit experimenting but not really suited for a cheat menu or something.. of course you have to change the MDSCRIPTNAME before you use this and its better to keep the CUENAME descriptive, too

*for a certain MDSCRIPTNAE and CUENAME combination, but each time you change these its a "new" Script/cue for the Game and the old (no longer existent) ones leave traces in your save probably.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
Skeet1983
Posts: 16
Joined: Thu, 19. Apr 12, 04:57
x3tc

Post by Skeet1983 »

I am new to this game and Series. I am currently in Free Play mode and not sure where to go or what to do. Are there any guides? Also, how do I create ships and stations?
Nanook
Moderator (English)
Moderator (English)
Posts: 28250
Joined: Thu, 15. May 03, 20:57
x4

Post by Nanook »

Your questions are best answered in the main Rebirth forum. This forum is for discussing mods and scripts. Feel free to create a new thread in the main forum if you need general game help.

And welcome to the new X-Universe. :)
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
User avatar
darkelf1
Posts: 62
Joined: Sun, 26. Aug 12, 10:20

Post by darkelf1 »

i'm also want a cheat mod like this in UI command..... :twisted:

Return to “X Rebirth - Scripts and Modding”