Messing with new stations design

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antoniut
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Messing with new stations design

Post by antoniut »

I've been messing (copypasting) to make a new station. It works well ingame, it produces wares, buy, sell, etc, all very nice, but observed two issues:

In zone map if I click the + sign of the station, the map freezes, (windows key, return to game and it solves) but I cant see the parts of the station

And second: I've seen an arawn crossing by the middle of the station with total impunity :D

It is due to the fact that I have to use the collision and lod files from the original station? (I cant convert it with the xmf-dae converter)

One more thing: what are the XU_Waypoints in component XML files?

Thanks a lot
UniTrader
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Re: Messing with new stations design

Post by UniTrader »

[/quote]
antoniut wrote:In zone map if I click the + sign of the station, the map freezes, (windows key, return to game and it solves) but I cant see the parts of the station
more info needed. i think the game doesnt like one of the attached macros..
antoniut wrote:And second: I've seen an arawn crossing by the middle of the station with total impunity :D

It is due to the fact that I have to use the collision and lod files from the original station? (I cant convert it with the xmf-dae converter)
if you yourself dont collide with the Station there is probaby something wrong with the collision mesh, yes. but if you have only used referenced parts it should be taken from them..
antoniut wrote:One more thing: what are the XU_Waypoints in component XML files?
Masstraffic.
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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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YorrickVander
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Post by YorrickVander »

I spent some time fiddling with a custom station prior to 2.50 but found CTD issues which I could not trace the cause of :( My best guess though is the mass traffic waypoints and docks not aligning correctly.
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antoniut
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Joined: Sat, 4. Oct 14, 13:07
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Post by antoniut »

Unitrader wrote:
more info needed. i think the game doesnt like one of the attached macros..
I think all is OK but I'll take a look

Unitrader wrote:
if you yourself dont collide with the Station there is probaby something wrong with the collision mesh, yes. but if you have only used referenced parts it should be taken from them..
Skunk collides well with station. But in game build_trees folder, in the station data folder, there are (example): "assets_structures_build_trees__struct_bt_ol_drone_complex-collision.xmf" and "assets_structures_build_trees__struct_bt_ol_drone_complex-lod0.xmf" so, what are they?

yorrick wander
My best guess though is the mass traffic waypoints and docks not aligning correctly
It can be eliminated then from file if not needed? (masstrafic, I'm saying)

Thanks
antoniut
Posts: 198
Joined: Sat, 4. Oct 14, 13:07
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Post by antoniut »

In zone map if I click the + sign of the station, the map freezes, (windows key, return to game and it solves) but I cant see the parts of the station
Solved! :D Was as easy as put some weapons platforms to build in a second stage (all was put to build everything at once) Now build plan and build costs of the station appears in encyclopedia

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