Sharing my exploits

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Goliathmk2
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Sharing my exploits

Post by Goliathmk2 »

I was messing around with some files creating a new ship to put in the game however I hit a wall which requires me to rewrite the whole code instead of copy pasting the majority of it.

But i'd like to share with everyone some screenshots of how far I got in making it.

https://www.dropbox.com/sc/di7x6bze64rp ... y1UZGbRsDa

It took me only a few hours to get it to that point, the parts I used came from the "assets\units\size_xl\construction_kit" the parts were "front_a", "front_b"
and "side_a".

I'm looking forward to finishing this ship and start on the second one I had planned.
UniTrader
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Post by UniTrader »

looks great, seems to be fitting for an L-Class Omicron ship i think :thumb_up:

but what kind of wall did you hit? i doubt it is weirder than the ship modding stuff i did ^
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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Baconnaise
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Post by Baconnaise »

UniTrader wrote:looks great, seems to be fitting for an L-Class Omicron ship i think :thumb_up:

but what kind of wall did you hit? i doubt it is weirder than the ship modding stuff i did ^
True Unitrader would likely be one of the better folks to talk to about that. He slapped two rahanas together and all that :p.
Goliathmk2
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Post by Goliathmk2 »

UniTrader wrote:but what kind of wall did you hit? i doubt it is weirder
than the ship modding stuff i did ^
Not a difficult wall to pass i slapped everything together in a rush and it was
all a mess (all in the name of testing, this was a learning experience for me
afterall), so i'm rewriting everything (maybe some copy/pasting) and i should
be done by the end of today (if i don't get distracted).

But when i'm done i'm gonna need help with steam workshop, I have no idea
about that and my head still hurts after sorta learning quarternion.

(sorta = i just gave up and used an online calculator)
Exavier724
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Post by Exavier724 »

Actually steam is pretty easy.
http://forum.egosoft.com/viewtopic.php? ... e0095d98b1

Ego made us a nice guide and tools package for it. The only thing to keep in mind is to make sure all your folders are lowercase. It doesn't like capital letters in folder names. Beyond that is just a single command line to pretty much pull it out of the extension folder, pack it, and ship it.

Only problem i had with it is it broke my saved game since steam will change whatever ID you used in the content file to a steam ID... which the game will treat as a new mod as far as saved games are concerned.
UniTrader
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Post by UniTrader »

Baconnaise wrote:True Unitrader would likely be one of the better folks to talk to about that. He slapped two rahanas together and all that :p.
well, i consider my Experimental Taranis definietly weirder ^^ it has neither Shields nor Weapon Systems nor Engines definied in the Macro, but i add these in a running game - dynamically. with choice between blue or red Engines. Sadly there are some nasty things happening with this method (no dps value or OOS Damage even if Weapon Systems are present; Shields work only after i destroy and restore them (have to destroy the whole ship first for capshields) and they are summarised and applied to each Group which multiplies the Capshield Cap by 6 and uses it for each Group) - i wanted to mail with someone from EGO about these issues because i bet they will encounter these at some point, too but i didnt get around to make a minimum example on how i avhieved this yet


regarding quarternions: i onnly do the 90°-Steps in my head (ok, not that difficult - values are either 0, 1 or 0.707 with that - positive or negative :D), for everything else i also use an online calculator - or <rotation yaw="0" pitch="0" roll="0" /> if the online calc fails me ^^ (happened only once so far..)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
Goliathmk2
Posts: 146
Joined: Tue, 3. Jun 14, 17:58
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Post by Goliathmk2 »

I've finished the ship (it was really, really fun), all I need to do now is set
up the engines stats and one of the lines is a little confusing for me.

Code: Select all

<acceleration forward="0" reverse="0" strafe="0" pitch="0" yaw="0" roll="0" />
<angular roll="15" pitch="45" />
<speed forward="0" reverse="-0" strafe="0" pitch="0" yaw="0" roll="0" />

<acceleration forward="0" reverse="0" strafe="0" pitch="0" yaw="0" roll="0" />
<angular roll="20" pitch="60" />
<speed forward="0" reverse="-0" strafe="0" pitch="0" yaw="0" roll="0" />
What is the ( <angular roll="null" pitch="null" /> ) command?
The other two commands "acceleration" and "speed" have it in their lines
as well but i'd like to know what this line means.

Thankyou in advance.

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