I was messing around with some files creating a new ship to put in the game however I hit a wall which requires me to rewrite the whole code instead of copy pasting the majority of it.
But i'd like to share with everyone some screenshots of how far I got in making it.
https://www.dropbox.com/sc/di7x6bze64rp ... y1UZGbRsDa
It took me only a few hours to get it to that point, the parts I used came from the "assets\units\size_xl\construction_kit" the parts were "front_a", "front_b"
and "side_a".
I'm looking forward to finishing this ship and start on the second one I had planned.
Sharing my exploits
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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looks great, seems to be fitting for an L-Class Omicron ship i think 
but what kind of wall did you hit? i doubt it is weirder than the ship modding stuff i did ^

but what kind of wall did you hit? i doubt it is weirder than the ship modding stuff i did ^
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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True Unitrader would likely be one of the better folks to talk to about that. He slapped two rahanas together and all thatUniTrader wrote:looks great, seems to be fitting for an L-Class Omicron ship i think
but what kind of wall did you hit? i doubt it is weirder than the ship modding stuff i did ^

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Not a difficult wall to pass i slapped everything together in a rush and it wasUniTrader wrote:but what kind of wall did you hit? i doubt it is weirder
than the ship modding stuff i did ^
all a mess (all in the name of testing, this was a learning experience for me
afterall), so i'm rewriting everything (maybe some copy/pasting) and i should
be done by the end of today (if i don't get distracted).
But when i'm done i'm gonna need help with steam workshop, I have no idea
about that and my head still hurts after sorta learning quarternion.
(sorta = i just gave up and used an online calculator)
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Actually steam is pretty easy.
http://forum.egosoft.com/viewtopic.php? ... e0095d98b1
Ego made us a nice guide and tools package for it. The only thing to keep in mind is to make sure all your folders are lowercase. It doesn't like capital letters in folder names. Beyond that is just a single command line to pretty much pull it out of the extension folder, pack it, and ship it.
Only problem i had with it is it broke my saved game since steam will change whatever ID you used in the content file to a steam ID... which the game will treat as a new mod as far as saved games are concerned.
http://forum.egosoft.com/viewtopic.php? ... e0095d98b1
Ego made us a nice guide and tools package for it. The only thing to keep in mind is to make sure all your folders are lowercase. It doesn't like capital letters in folder names. Beyond that is just a single command line to pretty much pull it out of the extension folder, pack it, and ship it.
Only problem i had with it is it broke my saved game since steam will change whatever ID you used in the content file to a steam ID... which the game will treat as a new mod as far as saved games are concerned.
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well, i consider my Experimental Taranis definietly weirder ^^ it has neither Shields nor Weapon Systems nor Engines definied in the Macro, but i add these in a running game - dynamically. with choice between blue or red Engines. Sadly there are some nasty things happening with this method (no dps value or OOS Damage even if Weapon Systems are present; Shields work only after i destroy and restore them (have to destroy the whole ship first for capshields) and they are summarised and applied to each Group which multiplies the Capshield Cap by 6 and uses it for each Group) - i wanted to mail with someone from EGO about these issues because i bet they will encounter these at some point, too but i didnt get around to make a minimum example on how i avhieved this yetBaconnaise wrote:True Unitrader would likely be one of the better folks to talk to about that. He slapped two rahanas together and all that.
regarding quarternions: i onnly do the 90°-Steps in my head (ok, not that difficult - values are either 0, 1 or 0.707 with that - positive or negative

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 146
- Joined: Tue, 3. Jun 14, 17:58
I've finished the ship (it was really, really fun), all I need to do now is set
up the engines stats and one of the lines is a little confusing for me.
What is the ( <angular roll="null" pitch="null" /> ) command?
The other two commands "acceleration" and "speed" have it in their lines
as well but i'd like to know what this line means.
Thankyou in advance.
up the engines stats and one of the lines is a little confusing for me.
Code: Select all
<acceleration forward="0" reverse="0" strafe="0" pitch="0" yaw="0" roll="0" />
<angular roll="15" pitch="45" />
<speed forward="0" reverse="-0" strafe="0" pitch="0" yaw="0" roll="0" />
<acceleration forward="0" reverse="0" strafe="0" pitch="0" yaw="0" roll="0" />
<angular roll="20" pitch="60" />
<speed forward="0" reverse="-0" strafe="0" pitch="0" yaw="0" roll="0" />
The other two commands "acceleration" and "speed" have it in their lines
as well but i'd like to know what this line means.
Thankyou in advance.