speed control

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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padre
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speed control

Post by padre »

will the manual speed control be more finely controllable in the threat ie
a pegasus with full speed upgrade is seriously fast, so if u want to get up behind a ship say a transporter and annoy him, it is very difficult to match his speed without crashing into him. will we be able to control speed more easily :?:
Snokid
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Post by Snokid »

maybe if you have a big throttle.... :roll:
hedg70
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Post by hedg70 »

You Could use The M.A.R.S
Snokid
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Post by Snokid »

or not as that thing is useless..there was a post on this thing some time ago..the mars device sucks; with the only exception with fighter drones..
:roll:
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padre
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gents ladies

Post by padre »

sorry got to watch trekki, back soon
ZED
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Post by ZED »

I hope X-2 ships will have much faster controls then X-T ships...(Maybe like in StarLancer)
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moggy2
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Post by moggy2 »

ZED wrote:I hope X-2 ships will have much faster controls then X-T ships...(Maybe like in StarLancer)
better hope for inertial dampers aswell. don't want to be blacking out from the acceleration do we ;-)
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padre
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mars

Post by padre »

snowy that was me talking about the side to side motion remember
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Re: speed control

Post by pjknibbs »

padre wrote:will the manual speed control be more finely controllable in the threat ie
a pegasus with full speed upgrade is seriously fast, so if u want to get up behind a ship say a transporter and annoy him, it is very difficult to match his speed without crashing into him. will we be able to control speed more easily :?:
I don't see we need to. Let's face it, there's nobody in their right mind who is actually going to try dogfighting in a ship with 1MW shielding and a single GIRE, especially against a target with at least 25MW shields. The only really fast ship I would consider using in a fight is the Boron Octopus, because at least it has a reasonable level of firepower (3xBIRE)--in fact, I intend to use one to explore the X2 universe!
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moggy2
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Post by moggy2 »

I must admit I did consider sugesting this a while back. When piloting fast ship I find that when trying to dock I could only get stop or too fast with my crappy controller.
If the speed control for the fast ships was logrithmic instead of linear, it would allow for a finer control of lower speeds.
P88
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Post by P88 »

wheres the other side of Snowyhands name gone?
Snokid
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Post by Snokid »

my hands got frostbite from the two feet of snow we just got....






meaning they fell off.... ill get some more after the winter :wink:
Meltdown
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Re: speed control

Post by Meltdown »

pjknibbs wrote: I don't see we need to. Let's face it, there's nobody in their right mind who is actually going to try dogfighting in a ship with 1MW shielding and a single GIRE, especially against a target with at least 25MW shields. The only really fast ship I would consider using in a fight is the Boron Octopus, because at least it has a reasonable level of firepower (3xBIRE)--in fact, I intend to use one to explore the X2 universe!
It is still darn hard to control. Ships in XT have terrible throttle control. With my hacked Elite (490 whatever per hour) getting behind a TS transporter or Orinoco for a healthy bashing is very hard. You have to give *very* quick taps on the keys, and you're likely to give up and just try to cap it before slamming into its exhausts. Considerable frustration generally follows, as you repeatedly fail and reload.
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Post by Praefectus classis »

I found that my keyboard was too imprecise for throttle control as well (Logitech cordless). That was very frustrating with the Perseus capture.
I now use a Logitech wingman cordless gamepad. That has a throttle slider on it that makes it a lot easier. It's not perfect, but much better than the keyboard for the throttle control. Only real problem with it is that it goes to sleep if not used for a short time. You then have to wobble your knob or press one of the buttons to wake it up.

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SteveMill
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Re: speed control

Post by SteveMill »

Meltdown wrote:
It is still darn hard to control. Ships in XT have terrible throttle control. With my hacked Elite (490 whatever per hour) getting behind a TS transporter or Orinoco for a healthy bashing is very hard. You have to give *very* quick taps on the keys, and you're likely to give up and just try to cap it before slamming into its exhausts. Considerable frustration generally follows, as you repeatedly fail and reload.
We have to bear in mind ships in the X universe are slow - designed to operate only in a small area. so combat will never be Wing commanderesque in speed. This means that it's always likely to be pretty easy unless there has been an unheralded quantum leap in enemy AI. Having a range of "match speed" type short-cuts will just make things easier.

But take your point on the key-tapping problem. A joystick with a throttle seems to be the design assumption and it works great in dogfighting for me. These i combine will traditional air combat maneuvers designed to lessen apparent closure rates, eg barrel rolls of varying sizes, using the rudder function. wouldn't want an already easy combat model made easier by automatic functions but not sure how to help keyboard only players round their problems.

Get a joystick with a throttle would seem to be the best solution but not sure what they cost nowadays. Fly with the mouse and have speed control tied to wheel mouse as in FL?

At least X offers us a choice of flight modes and doesn't impose one "for our own good."

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