boarding3.0

The place to discuss scripting and game modifications for X Rebirth.

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ruger44
Posts: 99
Joined: Mon, 20. Feb 12, 23:41
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boarding3.0

Post by ruger44 »

I started this thread on another page but it got locked as wrong place. any how is there a limit to how many boarding a officer can do?? mine has 50 marines and 6 boarding under his belt marine are a mix of all three more veteran then any thing else. Any how I got a tituel down to a br of 45 or so officer on board with 50 marines . I have the boarding mod, yet no option to launch pads ?? Is that mod stopping the boarding after so many board?
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans »

Hey ruger44,

Nope. There are no limits to how many times you can board, and neither my MarineRebalance nor Clownmug's Boarding Options set limits on that. I know, however, that you can't launch pods in Boarding Options if the ship is going too fast. It should then prompt you to disable the engines though.
ruger44
Posts: 99
Joined: Mon, 20. Feb 12, 23:41
x4

Post by ruger44 »

i t had no engines now jump drive. I got another marine officer then fired the other and i kept my marines now back to boarding . Guess the mad or a glich in the system
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

Ah! That happens after a successful boarding operation, when you call your marine officer via radio back to the Skunk, rather than landing and calling him/her back that way.

If you call your marine officer back via radio, you have to talk to go to the back of the Skunk, talk to him/her, and ask him/her to "Start working here" (Option 5 in conversation) or something like that.

Isn't mod-related after all.
ruger44
Posts: 99
Joined: Mon, 20. Feb 12, 23:41
x4

Post by ruger44 »

thank you was wondering I just started doing that thanks very much

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