So um, are new ships possible in X2 or not?
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So um, are new ships possible in X2 or not?
Just wondering:
1. Has anyone added a whole new ship to X2 yet? *Not* replacing any existing ships (used or not in the game), but added a new one.
2. Has anyone imported, using the 3ds MAX 5 plugin an entirely new ship model into X2 yet? *not* just finding X:BTF or X-Tension models and bringing them in.
1. Has anyone added a whole new ship to X2 yet? *Not* replacing any existing ships (used or not in the game), but added a new one.
2. Has anyone imported, using the 3ds MAX 5 plugin an entirely new ship model into X2 yet? *not* just finding X:BTF or X-Tension models and bringing them in.
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WQP i have a proposition for you: when this all get figured out (which it inevitably will be), i will happily export your model (i have MAX 5), but in exchange (yes, its the old 'you scratch my back and i'll scratch yours siuation), i need help with one of my more challenging projects (namely getting a pirate sabre from Freelancer in X2 for use as my personal ship) i have no experience with texturing etc. so i need help with thast, but im sure we can come to an agreement which is beneficial for both sides... 
if you're interested, please PM me....
cheers guys, and good look with the new ship adding....

if you're interested, please PM me....
cheers guys, and good look with the new ship adding....

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Do you have a model to work from at all? Well I'm sure we can figure something out...once the process is figured out in general!Omicron wrote:WQP i have a proposition for you: when this all get figured out (which it inevitably will be), i will happily export your model (i have MAX 5), but in exchange (yes, its the old 'you scratch my back and i'll scratch yours siuation), i need help with one of my more challenging projects (namely getting a pirate sabre from Freelancer in X2 for use as my personal ship) i have no experience with texturing etc. so i need help with thast, but im sure we can come to an agreement which is beneficial for both sides...
if you're interested, please PM me....
cheers guys, and good look with the new ship adding....
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@WQP
I believe, yes its very possible, alot of rough edges to go, but If CJ and myself can do it as a community we can pull through.
Please bear in mind it is only an export mesh(meaning far from complete, and texture is from x2).
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@Omicron
Ive modded for FL, and it is very possible to import a pirate sabre into x2 when of course the process is finalized.
I recommed you start yourself A) because its easy B) if you want something done - do it yourself.
Some help along the way, you'll need Milkshape, CMP import/export (there is a new one that lets you import models into Milkshape now which you can then export to 3ds max) and CMP editor which will let you grab the original texture for the Pirate sabre and of course you'll need to head over to lancers reactor for the tools and tutorials.
EDIT : Sorry for the large picture + spelling.
I believe, yes its very possible, alot of rough edges to go, but If CJ and myself can do it as a community we can pull through.
Please bear in mind it is only an export mesh(meaning far from complete, and texture is from x2).
[ external image ]
@Omicron
Ive modded for FL, and it is very possible to import a pirate sabre into x2 when of course the process is finalized.
I recommed you start yourself A) because its easy B) if you want something done - do it yourself.
Some help along the way, you'll need Milkshape, CMP import/export (there is a new one that lets you import models into Milkshape now which you can then export to 3ds max) and CMP editor which will let you grab the original texture for the Pirate sabre and of course you'll need to head over to lancers reactor for the tools and tutorials.
EDIT : Sorry for the large picture + spelling.
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Konflict, i remember FL is very much .ini based, and back in the day when i used to play it i could never figure out where the models/textures were kept...
so, can you help me out, i dont have FL at the moment (lost my copy
) and im guessing no-one is going to be able to send me the sabre model/textures, so thats my first problem....
so, can you help me out, i dont have FL at the moment (lost my copy

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jsut ask me nice and i will make an model that you can use but i need some time witht eh texturesOmicron wrote:Konflict, i remember FL is very much .ini based, and back in the day when i used to play it i could never figure out where the models/textures were kept...
so, can you help me out, i dont have FL at the moment (lost my copy) and im guessing no-one is going to be able to send me the sabre model/textures, so thats my first problem....


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tylium, if you could convert the file for the Sabre to 3dsmax using milkshape or whatever and send it to me, i would be eternally greatful...
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As I recall:
There's no problem in "importing" ship models into X2, you just need to modify the TShips file. It's true you can't add new entries, but there are several, hmmm, unused ship slots that you can play around with. You'll have no problems at all if you want to do a TC, as you can use all of the slots to your hearts content.
You can also import your own cockpits and stuff...
There's no problem in "importing" ship models into X2, you just need to modify the TShips file. It's true you can't add new entries, but there are several, hmmm, unused ship slots that you can play around with. You'll have no problems at all if you want to do a TC, as you can use all of the slots to your hearts content.
You can also import your own cockpits and stuff...
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i have my Sabre model!!!!
next step is to work out how to get it into the game...
next step is to work out how to get it into the game...
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