Changing startup Music
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Changing startup Music
A while back someone told me how to change the startup music back to the old original X-rebirth music (From memory it was simply renaming the original to what the new one was and putting it in a music folder in root)
Can some kind soul out there please tell me if this is still the case, and if so, what do I have to rename the file to now to get rid of the new music and go back to the original..
Can some kind soul out there please tell me if this is still the case, and if so, what do I have to rename the file to now to get rid of the new music and go back to the original..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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file libraries/sound library.xml was it:
thats for the 2.0 theme, no time to look up the 1.0 theme currently, but i think it should still be in the Game files
Code: Select all
<diff>
<replace sel='//sound[@id="music_menu_main_music"]/sample/@start' >music\Alexei Zakharov - X4 Main Menu Theme 03 Nemesis Two</replace>
</diff>
thats for the 2.0 theme, no time to look up the 1.0 theme currently, but i think it should still be in the Game files

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Joined: Thu, 5. Aug 04, 01:57
Yup, that's what I had to name the first file (1.0 theme) to to get it to play in v2.0 
Now all I need to know is what they are calling the v3.0 file, then I can just rename it again

Now all I need to know is what they are calling the v3.0 file, then I can just rename it again

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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just make a mod with the code i posted and put in the path& name of the v1.0 theme
it is written in such a way that even if the Music is changed in a patch the mod would still work since it doesnt refer the current title music directly, it just replaces it 


if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Joined: Thu, 5. Aug 04, 01:57
hmmm, oooooook
Heads over to mod learning threads to see how hard this is going to be
Heads over to mod learning threads to see how hard this is going to be

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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ok, just looked through my older backed up Installations, i think you meant this soundtrack:
music\19 Birth of New Era (X Universe)
and in 2.5 it was still present (and i think in 3.0 too, just dont have an extracted version at hand currently to check), so simply changing the path to that like my mod suggestion does should do the trick
music\19 Birth of New Era (X Universe)
and in 2.5 it was still present (and i think in 3.0 too, just dont have an extracted version at hand currently to check), so simply changing the path to that like my mod suggestion does should do the trick

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
well what I did last time was to rename that file (19 Birth of New Era) to (Alexei Zakharov - X4 Main Menu Theme 03 Nemesis Two) and then put it into a "music" folder in root...
But I will go look and see how to make a mod and see if I can do what you suggest
But I will go look and see how to make a mod and see if I can do what you suggest

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Don't fear!NZ-Wanderer wrote:hmmm, oooooook
Heads over to mod learning threads to see how hard this is going to be
It is pretty easy. UniTrader gave you already the code.
You just have to copy it in a new text file, then rename the text file to library.xml and put it in a new folder (or in an existing mod folder) in ..//extensions/[folder]/libraries/sound/libraries.xml
Code: Select all
Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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ooo that sounds easy
- Thank you..
One question tho, you say "library.xml" but then say "libraries.xml" - ummm confused look

One question tho, you say "library.xml" but then say "libraries.xml" - ummm confused look

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Thank you, Thank you, everyone.. 
I now have my favorite start-up track back.. - Lots better than that new one..

I now have my favorite start-up track back.. - Lots better than that new one..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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the file was called "libraries/sound library.xml" (yes, the Space in file Names is confusing when used in text directly ^^Tamina wrote:Don't fear!NZ-Wanderer wrote:hmmm, oooooook
Heads over to mod learning threads to see how hard this is going to be
It is pretty easy. UniTrader gave you already the code.
You just have to copy it in a new text file, then rename the text file to library.xml and put it in a new folder (or in an existing mod folder) in ..//extensions/[folder]/libraries/sound/libraries.xml
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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