Is that possible to mod all aspects of current boarding system?
I feel the hull damage should not effect to a successful boarding.
Surface turrets should effect only while landing pods, drone bay itself should not unless they control combat drones, then of course they attack pods/player.
Once the officer landed, it shouldn't matter if player is around or not. The officer runs the action.
There should be hacking style of mini-game to simulate combat stages. Difficulty calculated based on boarding stage, marine quality, officer ranks.
[REQUEST] Boarding
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 99
- Joined: Sun, 4. Jan 09, 17:42
-
- Posts: 50
- Joined: Wed, 26. Jul 06, 21:38
Re: [REQUEST] Boarding
+1Assailer wrote:Is that possible to mod all aspects of current boarding system?
I feel the hull damage should not effect to a successful boarding.
Surface turrets should effect only while landing pods, drone bay itself should not unless they control combat drones, then of course they attack pods/player.
Once the officer landed, it shouldn't matter if player is around or not. The officer runs the action.
There should be hacking style of mini-game to simulate combat stages. Difficulty calculated based on boarding stage, marine quality, officer ranks.
Add marines to combat ships...
Add defensive drones that launch when boarding pods launch...
-
- Posts: 2
- Joined: Sat, 6. Dec 14, 06:41
I came onto this forum to post something similar. OP, not to hijack your thread, but while we're on the topic maybe people would benefit from at least this simple rework. The new boarding is just too durm hard. I blew everything up on a K, ALL hardpoints, took its hull to 5%, and it was still unboardable with 50 marines and a Marine Officer.
I get it was too easy before. It was. But this is a little ridiculous. A happy medium would be nice. Is there any modifier that can be added or modded to just reduce all ships' boarding resistance a little bit? Maybe something that easy?
I'm not looking for a total rework, but can a (* .5) or something be put into the formula for BR via a mod or an edit somewhere?
I get it was too easy before. It was. But this is a little ridiculous. A happy medium would be nice. Is there any modifier that can be added or modded to just reduce all ships' boarding resistance a little bit? Maybe something that easy?
I'm not looking for a total rework, but can a (* .5) or something be put into the formula for BR via a mod or an edit somewhere?
-
- Posts: 2963
- Joined: Tue, 18. Nov 14, 16:23
Yup.
This line:
and these lines:
in Boarding.xml are the ones you want.
Been trying to get a discussion going over a rebalance project, but haven't been making much headway. Have a prototype rebalance mod ready though. Needs testing.
Didn't want to pipe in here before because I'm not really interested into looking at other aspects of the Boarding operation at the moment. Needs to be better balanced first, I think.
This line:
Code: Select all
<set_value name="$attackstrength" exact="($attackstrength * ($commander.combinedskill + 1)) / 100" />
Code: Select all
<set_value name="$attackstrength" operation="add" exact="$ArrivedMarines.{1}.count * 0.5f" />
<set_value name="$attackstrength" operation="add" exact="$ArrivedMarines.{2}.count * 1.5f" />
<set_value name="$attackstrength" operation="add" exact="$ArrivedMarines.{3}.count * 5.0f" />
Been trying to get a discussion going over a rebalance project, but haven't been making much headway. Have a prototype rebalance mod ready though. Needs testing.
Didn't want to pipe in here before because I'm not really interested into looking at other aspects of the Boarding operation at the moment. Needs to be better balanced first, I think.
-
- Posts: 2
- Joined: Sat, 6. Dec 14, 06:41
Thats fantastic! Thank you, this was so bothersome that I stopped playing. Please, feel free to shoot me a PM about any threads you start about your rebalance project. I'm not much of a developer or tester by trade, but I'd be happy to help out if I can.w.evans wrote:Yup.
This line:and these lines:Code: Select all
<set_value name="$attackstrength" exact="($attackstrength * ($commander.combinedskill + 1)) / 100" />
in Boarding.xml are the ones you want.Code: Select all
<set_value name="$attackstrength" operation="add" exact="$ArrivedMarines.{1}.count * 0.5f" /> <set_value name="$attackstrength" operation="add" exact="$ArrivedMarines.{2}.count * 1.5f" /> <set_value name="$attackstrength" operation="add" exact="$ArrivedMarines.{3}.count * 5.0f" />
Been trying to get a discussion going over a rebalance project, but haven't been making much headway. Have a prototype rebalance mod ready though. Needs testing.
Didn't want to pipe in here before because I'm not really interested into looking at other aspects of the Boarding operation at the moment. Needs to be better balanced first, I think.