hello,
does anyone have any info on how the new patch_macro command in beta 3 works?
many thanks
[Help] new patch_macro, any info?
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Hi UnknownMod,
I'm not sure about beta 3 since we are at RC3 atm but this is what you can find in the description:
Cheers Euclid
I'm not sure about beta 3 since we are at RC3 atm but this is what you can find in the description:
Code: Select all
<xs:element name="patch_macro">
<xs:annotation>
<xs:documentation>
Patch an object based on its macro, to add components that may be missing when loading a savegame. This action is only required by extensions and should normally only be used when loading a savegame
in which the extension was not active yet. The script is responsible for finding the objects, usually ships or stations, that need patching.
</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:attributeGroup ref="action" />
<xs:attribute name="object" type="object" use="required" />
</xs:complexType>
</xs:element>
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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yea I just updated mine,
that's the same info I have, grabbed from common
it doesn't seem to matter what I try, I cant seem to get this to work - ill keep playing with it see what results I get, its a shame really because I have a feeling this command could come in very handy, not only for its intended purpose of patching an existing savefile.
cheers
that's the same info I have, grabbed from common
it doesn't seem to matter what I try, I cant seem to get this to work - ill keep playing with it see what results I get, its a shame really because I have a feeling this command could come in very handy, not only for its intended purpose of patching an existing savefile.
cheers
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- Moderator (Script&Mod)
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i currently abuse it for my techdemo for dynamic ship loadouts (this command also re-inits the weaponcycle which is messed up enough for the game to crash when changing the loadout) and for this purpose it works splendid
can you give us a code snippet of how you want to use it? thats easier to debug than guessing.

can you give us a code snippet of how you want to use it? thats easier to debug than guessing.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
