Quaternion rotation
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Quaternion rotation
What are people using to rotate their turrets properly? I spent a few hours reading up on Quaternions and think I grasp the basic concept. But doing minor adjustments for angled turrets for ships is still a huge pain in the ass - Surely someone has a better way, or a model viewer, or something?
Irrational factors are clearly at work.
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<rotation yaw="0" pitch="0" roll="0" /> (values are degrees)
or you can use the online calculator at the bottom of this site (i=qx, j=qy, k=qz, real=qw)
or you can use the online calculator at the bottom of this site (i=qx, j=qy, k=qz, real=qw)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
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- Joined: Tue, 3. Jun 14, 17:58
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- Moderator (Script&Mod)
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- Joined: Sun, 20. Nov 05, 22:45
as long as you dont add new Mod files it is enough to start a new Game, no need for a full restart
(only necesary when you added files)

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
