UI size, font size for larger resolutions

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babayZ
Posts: 20
Joined: Tue, 31. Jul 07, 20:41
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UI size, font size for larger resolutions

Post by babayZ »

Please, implement UI scaling/ font scaling for high resolutions!
sidebar menu is great!
but with high resolution all the text is too small.
When I set resolution to 1920x1080 - map, trade menu and other menus take only 1/4 of screen.
in 2560x1440 - maps, fonts, trade menu etc are too small and very uncomfortable.
please, fix this.

examples:

http://vsuprun.ru/2014-10-14_00001.jpg
http://vsuprun.ru/2014-10-14_00002.jpg
http://vsuprun.ru/2014-10-14_00003.jpg

Oversized images removed, 640 x 480 max - Xenon_Slayer
Senner
Posts: 216
Joined: Sun, 15. Aug 10, 15:12

Post by Senner »

You could use the default UI where the display rotates towards Yisha. It's pretty smooth now.
babayZ
Posts: 20
Joined: Tue, 31. Jul 07, 20:41
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Post by babayZ »

yes, it's much better now.
but map and trade menu are small even in that mode.
Ren doesn't turns right - map is displayed in top-left corner.
ianrobo75
Posts: 309
Joined: Mon, 13. Aug 07, 11:47
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Post by ianrobo75 »

I run in 1920x1080 so it's not to bad for me, but the ui scaling should be implemented.

I have a big problem reading the distance ships are away from me, especially when the sun is in the background, plus reading the text fir npc occupations and similar text requires me to get very familiar with my screen. It could do with being twice as big for me, but I guess it would be OK at lower resolutions. So, essentially some text scaling should apply as well, or an option for small/ medium/ large text.
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.
exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
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Post by exogenesis »

Yesity yes yes please,
Can't even begin to read object distances at 2560x1440.

It wouldn't have to be fully variable font sizes, maybe just small/medium/large
certainly would help...
Calca
Posts: 127
Joined: Wed, 12. Mar 03, 23:10
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Post by Calca »

It's since version 1.0 that i request that feature! :roll: please egosoft :(
Sparky Sparkycorp
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Moderator (English)
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Post by Sparky Sparkycorp »

Supported; there have been a few threads about this.

I also run on 1920x1080 native and the size of the text that reports range is too small and in some systems, the glaring truth is that the font colours are not helpful either. Having range added to the target info on the main monitor would help but it's not really a fix.

One of the arguments against addressing this in the past was that the in-game font was the same size as the stationary, well-contrasted, forum text where we can see each-other's "Joined" and "Posts" info...
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skalapunk
Posts: 105
Joined: Tue, 9. Aug 11, 22:11
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Post by skalapunk »

I'm sure my suggestions are repeats, but here goes:

1) the names floating above NPC heads in stations is too small/too hard to read (on large resolutions maybe?)

2) The radial menu is too small/too hard to read (on large resolutions maybe?)

3) in Station Scanning mode, some parts of stations appear as "gray" even though they can never be scanned. Un-scannable parts should be a different color, so you don't waste time trying to find the "i".

4) Yisha's character model is ugly as hell

5) The giant circle/reticle that you use to control your ship is too big and obstructs view

5) inverted mouse for ship flying cursor

6) better/unique rewards for raising reputation with factions. This would add a lot of game play. Make it challenging, difficult, and long(ish). So you feel like you really earned it when you finally achieve it.

7) ability to fly more than just the Skunk. I understand that you don't want us to fly Capital ships, but we should be able to fly small/med ships at least! :)

8) I don't mind the repeating station interiors. The main problem is there's not enough rooms/corridors that the game pulls from to use. Add more corridor/room types.

8.1) add more non-interactable NPCs walking around in stations, doing things. The station should feel alive :D

9) More upgrades for the skunk, such as crew quarters, bigger drone bay, weapon types, etc. Make them expensive and modular. So we can customize the skunk based on a desired playstyle. For example, one person might want the skunk to be a sniper type. Another might want to be a fast dogfighting type. Yet another might want to load up on armor/defenses and use a larger drone bay with combat drones to fight. Each of these scenarios could make make a person choose to give up one thing in order to have another. The sniper ship would have to give up the ability to have bigger shields in order to have longer range. A drone ship might have to give up some weapons. A dog-fighting ship would have to give up something. Different playstyles for the skunk would allow us to build our own fleet/squad to compliment our particular skunk build.

And each could require lots of changes and tinkering with a modular skunk system, with different tiers and maybe hard-to-find materials. Make us earn stuff. Make us look for rare drops from certain factions, or earn the parts via quest rewards, or make us have to craft it from raw materials from mining.

Right now, the only real way to play with the Skunk is to simply buy all the most expensive guns/engines/shields, and you're done. And that only takes a few hours of gameplay. It does not have a sense of accomplishment.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

skalapunk wrote: 5) The giant circle/reticle that you use to control your ship is too big and obstructs view
I like that circle!
I always loved games that had a big circle as aiming reticle.
I wish they added option to remove that smallest circle in the middle - I want to have ONLY that big circle :)
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skalapunk
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Post by skalapunk »

Earth ultimatum IV. wrote:
skalapunk wrote: 5) The giant circle/reticle that you use to control your ship is too big and obstructs view
I like that circle!
I always loved games that had a big circle as aiming reticle.
I wish they added option to remove that smallest circle in the middle - I want to have ONLY that big circle :)
Bruh.

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