QUESTION: carriers actually carry S-size ships - "how hard can it be?"

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swatti
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QUESTION: carriers actually carry S-size ships - "how hard can it be?"

Post by swatti »

Anyone seen the details on Arawn for example... Its awasome. The front and rear has gates opening, it has flyable entry point on the roof and fully pimped up interior complete with internal defence guns.

And all that mostly useless. Drones launch by maybe 5 at a time exept Overs that dont actually shoot at anything, wardrones dont even launch.

Like i said, this is a question, what would it take to make small and medium ships dock to carrier? Considoring they dont have jumpdrives, traveling longer distances is pain.
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YorrickVander
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Post by YorrickVander »

A basic version could essentially add small ships as a new drone type.
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bm01
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Post by bm01 »

Yeah basically they would be drones, with probably a different script when they're launched. The "return" part however is tricky and doesn't even work well with drones, especially on the Arawn. Also I don't know about the "storing" part, how we would keep the pilot for example.
UniTrader
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Post by UniTrader »

before resorting to trick: did anyone actually bother to check if an S/M-Ship could by chance dock there, like they do on Stations? because the related parts seem to exist:

Code: Select all

      <connection ref="connection_dock_m01">
        <macro ref="props_surf_ar_docks_size_m_macro" connection="Connection01" />
      </connection>
      <connection ref="connection_dock_m02">
        <macro ref="props_surf_ar_docks_size_m_macro" connection="Connection01" />
      </connection>
      <connection ref="connection_dock_m03">
        <macro ref="props_surf_ar_docks_size_m_macro" connection="Connection01" />
      </connection>
      <connection ref="connection_dock_m04">
        <macro ref="props_surf_ar_docks_size_m_macro" connection="Connection01" />
      </connection>
(from the Arawn Ship Macro)
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wysiwyg
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Post by wysiwyg »

I still think it's probably easier to warp the ships to some hidden, inaccessible sector when they fly close to the docking port. That way you could preserve the pilot, any damage to the ship and reset any running scripts. Maybe even run a repair script etc. When the DO orders them to launch again they just warp back. Would just need an MD script to keep track of what owns what maybe. Not a modding expert but learning fast. I realise it's not an ideal solution but I reckon at this point in the game's development it would be a lot easier than trying to actually dock these little guys at a moving target.
Vim Razz
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Post by Vim Razz »

From bits like the docking ports UniTrader pointed out and various comments scattered around the script, it seems like it was intended at some point but they might not have had time to implement it fully.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Id like to see a command which would automatically teleport all drones that are in "launched" state.
Would make things far easier, if a drone gets stuck somewhere. They are not too reliable.
wwdragon
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Post by wwdragon »

Vim Razz wrote:From bits like the docking ports UniTrader pointed out and various comments scattered around the script, it seems like it was intended at some point but they might not have had time to implement it fully.
I believe this is correct.
It might even be available in the pre-Christmas patch/expansion release.

Now wouldn't that be nice? :D
Editing posts since long before I remember.

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