For some reason the sucellus wont fire its main gun very often against capital ships. Ive seen it fire against regular fighters.
Im not sure how it operates but i'd imagine it would operate better if it were considored a "regular turret" but with an exeption of having a VERY limited firing arc. It has few decrees of pivot allready.
Suppose it "acted as regular turret" shooting at anything it can, it might fire more often.
Anyways, im just throwing ideas, if someone knows how it works or how to make it shoot, PLEASE, give that tiger some teeth.
[MOD REQ] Sucellus IHC into a "turret"
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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All capitals use the same movement script during battle, and it simply doesn't work well with the Sucellus (and the Balor for that matter).
It would be better to make a script just for it (CDOAIO already does it but it also causes some issues). Increasing the angle of the cannon wouldn't be enough, occasionally the Sucellus (as all capital ships do) turns his back on the opponent or move around it.
It would be better to make a script just for it (CDOAIO already does it but it also causes some issues). Increasing the angle of the cannon wouldn't be enough, occasionally the Sucellus (as all capital ships do) turns his back on the opponent or move around it.
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The current angle is fine and the range and even the ship moving. It JUST WONT FIRE. Thats the problem.
If it were a "free shooting turret" with limited angle, it could fire on anything at any time it can, when it can. Like turrets do.
Basicly i wanna keep it looking EXACTLY like is now, but i wanna make it fire.
If it were a "free shooting turret" with limited angle, it could fire on anything at any time it can, when it can. Like turrets do.
Basicly i wanna keep it looking EXACTLY like is now, but i wanna make it fire.