Probably bugs, and the possible work arounds if you experience them....

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

Luke0086
Posts: 262
Joined: Wed, 3. Sep 14, 19:51

Probably bugs, and the possible work arounds if you experience them....

Post by Luke0086 »

At the moment i'm getting frustratingly high rates of ships being stuck and / or simply not doing as they're told.

I do have mods at the moment, however these sorts of problems were happening before I installed any.

(1) Ship has a job in the trading plan / que, but the captain's status is set to "follow Albion Skunk".

If not too much time has passed, you can kick the ship out your squad, and it will immediately start travelling to it's trade target, and you can then instantly re-add the ship to your squad.

I've found however if too much time has passed, it can simply bug out to a point where it will goto the station, be not able to trade, and just go back to following you (if you rejoined it to your squad) or just sit there (if it's not back in your squad), unable to do anything else until you clear its trading que.

(2) If you tell a shipyard to load a ship up with drones (as units, not wares) whilst it already has a trading que, it will register that order but finish its trading que, and then just follow the Albion Skunk. The shipyard will still remain unusable however, so the order is still there but being ignored by the game.

Kick the ship out of your squad (once the trading que is finished), and then re-join it, and the ship should then say docking with shipyard.

(3) Recently got a very annoying occurance of a ship stuck "waiting for drones" whilst re-fuelling. It was stuck for hours, even when exiting the zone. The dock on the ship was also not showing, i.e. I couldn't dock on board the ship, which was a Scaldis. I could also not cancel or clear the ship's orders. It had only 1 cargolifter drone, due to a shortage at the shipyards (also a bug!), but 0 were in use.

I couldn't get this ship moving again until I exited the game and reloaded it, and for some reason it was still stationary for quite a while until I flew right next to it and I noticed all of a sudden it finally started reversing out from the refuelling station.

(4) I've noticed my URV Supply station was building components but the 1 URV wharf wasn't building any drones due to a shortage of reinforced metal plating. The station wasn't requesting these materials in the trading menu however, and it wasn't full. In spite of that, it seemed to rectify itself when I built more storage.

(5) Maybe not a bug? but my Med Dispensary station will only sell the medical supplies it produces, and is not selling any narcotics. I've noticed however, that it wants to purchase narcotics despite the fact the station makes them. But if all Med Dispensaries do this, where is the station that makes more narcotics than it uses to balance narcotics supply/demand in the economy?

(6) An Arrawn that I captured has its engines at 75% but when trying to get it into a shipyard, the health is showing as 100% and therefore I can't repair its engines to 100%


Edit: Additional bugs and workarounds I've discovered, to anyone it may help....


(7) An NPC is in the bottom right corner portrait, as if they have said something to you and awaiting an answer. Pressing enter wont bring up any menu, and you can't save, exit, and re-load the game because of the forementioned person waiting for an answer. No other menu will work except the game menu (esc).

By docking with something, the UI is forced free and you can then carry on as normal.
ZaphodBeeblebrox
Posts: 1849
Joined: Mon, 10. Apr 06, 20:35
x4

Stuck waiting for drones

Post by ZaphodBeeblebrox »

This is a real problem in my game a huge queue in Gemstone manufacture has built up waiting for my ships to refuel.

Have tried flying close to my ships but they still sit there.
It was a woman who drove me to drink... you know I never went back and thanked her.

Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Carl Sumner
Posts: 5145
Joined: Mon, 23. Feb 04, 01:28
x4

Post by Carl Sumner »

Mine don't seem to get backed up much, at least not yet.

They do wait for things, and disturbing them when they have shipyard orders does have a bug.

Try looking at the details for the captain's actions. My property - Ship Details - Employees - Captain - details. Should show an extra line after the Order with the current action. Might help.

If they can't do a trade, they will wait til later. The idea is that the factory can make more. But sometimes later isn't better, so you have to clear the queue.

Note that better employee ratings does effect the actions and decisions they take. Unfortunatly, they don't get more experience yet, so you have to fire low rated ones and hire new.

Fueling is different, it's not in the queue. I never had that back up. Does the station have any fuel on hand? Do they need a resource brought to them?
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
ZaphodBeeblebrox
Posts: 1849
Joined: Mon, 10. Apr 06, 20:35
x4

Somehow Fixed the problem

Post by ZaphodBeeblebrox »

Somewhere in here is the answer.

@one
Docked at the ships, removed from squad, added to squad. Left sector, returned to sector, flew close to ships.

if ships are moving goto done
goto one


@done

Only one other minor inconvenience still occurring now. Sometimes ships get stuck trading. Check your trade ships regularly for any showing the command "Follow Ablion Skunk". If they should be busy trading, clear all trades, then set them off again.
It was a woman who drove me to drink... you know I never went back and thanked her.

Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Luke0086
Posts: 262
Joined: Wed, 3. Sep 14, 19:51

Post by Luke0086 »

Can I get a moderator to double check this thread for me, it was moved away from the technical section and into the x-rebirth universe section, though i'm not sure if this might be in error considering the thread subject is bugs and workarounds, which is technical discussion is it not?
Archaeosis
Posts: 334
Joined: Sat, 3. May 14, 12:36
x4

Post by Archaeosis »

They might want you to separate the issues out into their own threads, presuming the issues haven't been reported before.
Len5
Posts: 858
Joined: Thu, 30. Jul 09, 12:54

Post by Len5 »

(5): I posted this also in another thread. I've got a Pharma Lab that only produces narcotics, so the narcotics aren't used to produce something else. The manager doesn't sell and stations that need it don't buy. I don't know why.

(7): Sometimes I also can't access any menu but the options menu, sometimes on staions. I use alt+tab and then go back in the game to get it right again.
User avatar
Santi
Moderator (DevNet)
Moderator (DevNet)
Posts: 4046
Joined: Tue, 13. Feb 07, 21:06
x4

Post by Santi »

As Archaeosis said, better to do separate reports for the issues in the Beta forum together with a savegame and if possible (most of the time not) a way to replicate the issue.
A por ellos que son pocos y cobardes
Luke0086
Posts: 262
Joined: Wed, 3. Sep 14, 19:51

Post by Luke0086 »

santi wrote:As Archaeosis said, better to do separate reports for the issues in the Beta forum together with a savegame and if possible (most of the time not) a way to replicate the issue.
People with these problems, would most logically be going to the technical support section.

This thread is about the workarounds I have found for the most prevalent issues. I've actually found several people with problems I describe in this thread, and I have to point them to this thread for their info.

I don't really want to be uploading savegames for every problem, which most likely have already been reported, and also not all problems get saved in saved games (i.e. the problem rectifies itself if you exit and re-load the game).

It's fair enough if those are the rules, but my point is the information in this thread has already helped several people, who have created threads themselves (because they've missed this one) and I had to point them to it.
Ruges
Posts: 76
Joined: Tue, 28. Dec 10, 13:44
x4

Post by Ruges »

(6) An Arrawn that I captured has its engines at 75% but when trying to get it into a shipyard, the health is showing as 100% and therefore I can't repair its engines to 100%
Pretty sure I have repaired engines on a ship that was at 100 percent hull. Make sure you are going to the right shipyard. There are 2 types of capital shipyards. Large and Xtra Large. the Arawn can only be repaired at the XL shipyard.
User avatar
Santi
Moderator (DevNet)
Moderator (DevNet)
Posts: 4046
Joined: Tue, 13. Feb 07, 21:06
x4

Post by Santi »

Yes you are right, as the logical place will be the tech support section for the problems, but for the work arounds it does get more exposure in Rebirth Universe, tricky, your thread is tricky, but anyway it will help people out that is the main thing about your thread and what you are trying to achieve.
A por ellos que son pocos y cobardes
Luke0086
Posts: 262
Joined: Wed, 3. Sep 14, 19:51

Post by Luke0086 »

Ruges wrote:(6) An Arrawn that I captured has its engines at 75% but when trying to get it into a shipyard, the health is showing as 100% and therefore I can't repair its engines to 100%
Pretty sure I have repaired engines on a ship that was at 100 percent hull. Make sure you are going to the right shipyard. There are 2 types of capital shipyards. Large and Xtra Large. the Arawn can only be repaired at the XL shipyard.
Its at the right shipyard, but I've found that even if the hull is at 99% it shows at 100% in the shipyard.

Its impossible to repair a ship unless it has 98% hull or less.
Daske
Posts: 32
Joined: Tue, 13. May 14, 14:41

Post by Daske »

Ruges wrote: There are 2 types of capital shipyards. Large and Xtra Large. the Arawn can only be repaired at the XL shipyard. [/b]
So why do the Ship Dealers not have S/M/L/XL in their name? In Darned Hot Air shipyard, you open the menu to talk to a ship dealer and all 3(or 4?) are named Ship Dealer.

If they could add the size for them it would save time. Easier to check the list for "XL Ship Dealer Mark Brown" instead of checking with every dealer what kind of ships they sell.
Jaxartes
Posts: 253
Joined: Tue, 2. Aug 11, 12:37
x4

Post by Jaxartes »

Daske wrote:
Ruges wrote: There are 2 types of capital shipyards. Large and Xtra Large. the Arawn can only be repaired at the XL shipyard. [/b]
So why do the Ship Dealers not have S/M/L/XL in their name? In Darned Hot Air shipyard, you open the menu to talk to a ship dealer and all 3(or 4?) are named Ship Dealer.

If they could add the size for them it would save time. Easier to check the list for "XL Ship Dealer Mark Brown" instead of checking with every dealer what kind of ships they sell.
+1
User avatar
Sandalpocalypse
Posts: 4447
Joined: Tue, 2. Dec 03, 22:28
x4

Post by Sandalpocalypse »

well, the ship dealers are located at their respective shipyards. for example, the XL ship dealer is at the dock next to the XL yard. you can be sure of getting the right one that way.

it's pretty much a leftover from the docking-only npc-talk interaction method at release, although from a quick glance at the script it would actually be harder than it looks to slap the shipyard type into the dealer name.

if you deal with a shipyard enough its pretty easy to remember which is which though.
Irrational factors are clearly at work.
Ruges
Posts: 76
Joined: Tue, 28. Dec 10, 13:44
x4

Post by Ruges »

yea it would be nice to know which ones are which. But with only 4 capital shipyardds in the wold. Your going to end up knowing which ones are XL/L. And each of those platforms only have 3 ship dealers anyways. So you have a 33 percent change of talking to the frist one.

However for those that are new to the game and ont realize there are different sized shipyards having them labled would be nice.
Jaxartes
Posts: 253
Joined: Tue, 2. Aug 11, 12:37
x4

Post by Jaxartes »

It's one of those quality of life improvements that shouldn't take that much time to add in.
Luke0086
Posts: 262
Joined: Wed, 3. Sep 14, 19:51

Post by Luke0086 »

Whilst the above are very valid concerns and I actually do agree, they are not bugs and also nothing to do with the bug where you can't repair a ship when its at 99% health.

I have to damage the ship myself to 98% before I can repair it.

Return to “X Rebirth Universe”