[MOD] Assassin Overhaul v0.3b

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photoncody
Posts: 25
Joined: Fri, 7. Jun 13, 23:08
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[MOD] Assassin Overhaul v0.3b

Post by photoncody »

So, to give some background on this Mod, I didn't like the Assassin ROV at all.
It was basically a drone that you can drive, yes, but it was made of paper, handled like a beached whale, and its weapons were so ineffective I could've done more damage by throwing a rock at the enemy ship instead.

So, I decided to do something about it. That's where this mod came from.

I present to you, the
---Assassin Overhaul Mod---


Compatibility
  • Should be compatible with any mod as long as they don't change unit_player_interceptor_drone_macro and engine_player_drone_03_macro.
Installation
  • Just extract the AssassinOverhaul folder into your XRebirth extensions folder.
Note: Sell any Assassin ROV's that you already have because the mod only works on fresh, new drones bought from a Drone Dealer.

What it does
  • Strengthens the Hull of the Drone (increased Hull from 1000 to 20000)
  • Makes the drone more agile and faster
  • Changes the Weapons from Pulsed Maser Mk1's to Plasma Repeater Mk2's.
>>Download



Special Thanks to Yorrick, without his input this mod would still probably be broken and unusable right now. :P
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp »

This sounds good to me. Something fun for anyone wanting to fly Fighters :)


It begs the question, could a URV be copied and beefed up, with a small shield too, and become a "Fighter" for carrier-class ships?
Phipsz
Posts: 335
Joined: Mon, 23. Apr 12, 23:56
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Post by Phipsz »

Damn, was about to release my own version of it today, seems I'm too slow :D Looks great :)

URVs can shurely be copied. Don't know about the shield yet, but "passive" drones (those you can't fly yourself) could possibly be added to carriers as well

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