I have looked at yanking it out of the savegame and was thinking about a save game tool to do so. There is another post that has gone into this
http://forum.egosoft.com/viewtopic.php?t=361945
The manual editing does work and it is possible to disconnect the CV from the build location and get another CV to build on it again.
Then thought well why not do it properly and create a mission that recycles player stations. Destroys them with a big bang or chops them up and recycles them.
So I have been working on a StationRecycle script for the last week or so
Objective
To add a way to recycle or cleanly destroy player space stations that are no longer needed or that in 20:20 hindsight have been put up in the wrong place or where the wrong type of station was built and the build location could be better used by something else.
This must free up the build location.
It would be nice if
The station administration personnel were returned to the Albion Skunk. Via pods or just appear in the passenger compartment.
A proportion of the station build components ended up inside the build Construction Vessel (CV).
A proportion of the wares stored inside the station were ejected into space for salvage.
The recycling process produces something pretty to watch in a similar way to the build process.
The original CV can then use the recovered resources to build something else.
The nice to do options can be slotted in once essential parts are built and working.
This is my first attempt, so its slow going

What I am currently trying to do is get the Architect to offer a recycling mission. I have got the first bit done and found the Architect, I am currently trying to get her to interact with the player and offer a few options before triggering destruction or recycling.
I have managed to find the Mission Director guide, its help files, plus the modding guide, the XSD files and the Egosoft md scripts in the cat files. I have also found Euclid's propertyAgent at Nexusmods which has been a great help. I am looking at some of the Egosoft md scripts at the moment to try and see how they work.
Is there anything else that is out there that could help ?
Anybody got any scraps of code for mission briefings or interaction ?
Thanks