Since noone mentioned one,is safe to assume there is no such tutorial right? Maybe is too soon,I see.
Linolafett since you are one of the 3d artists, can I ask you some general question regarding the modeling workflow used for the ships?
Did you guys builted them the same way you would build an environment? With that I mean creating some different props an then assembling them into the actual ship. I though of this possibility since I see a lot of repetition on the elements,and also because the SSAO ingame would work nicely with that workflow.
If it is so,how did you guys go over it? The "meshes" that build the actual ship where done through higpoly->lowpoly->bake of normals or you did the ship as a low poly and then normal maps on a program such as Ndo2?
Or maybe a mix of both,by doing the base shape of the ship low poly + normals with Ndo2 and then filling the surface with that props meshes done with the other workflow,actually that sounds as the most reasonable way.
But maybe it could also be some other workflow I am not thinking of or I'm not aware of,so please let me know!
