Several questions about modding

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Marcus Aseth
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Several questions about modding

Post by Marcus Aseth »

Hi guys,I do 3d graphics for videogames as an hobby, this for example is a weapon I did for an indie game,so I wouldn't mind doing something for X:Rebirth in case the future patch get this game back on his feets (I wanted to do this in the past too with X:3 but the graphics kind of sucked for the standards of quality I have,so that prevented me to)

This beign said,I'm missing some informations so I hoped you have the answers to my questions :)

1)Is it possible to insert new ship/cockpit/station/station interiors in game ?

2)is it possible to get the .obj and the normal map of an Arawn to better check what workflow did egosoft used to create it? (this is mostly related to the unwrap and repetition of geometry)

3)there are any tutorial around that aspects?
linolafett
EGOSOFT
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Post by linolafett »

In the modding forum is a thread about a exporter a user has written. I guess there is also some kind of exporter to take a look at the assets we created.
http://forum.egosoft.com/viewtopic.php?t=360045

nice weapon btw ;)
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Marcus Aseth
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Post by Marcus Aseth »

Thanks linolafett :)

The last piece I miss: there is around a tutorial on the line of "how to create and import a ship inside X:Rebirth" ?
This is because those kind of tutorials answer to a lot of simple things that changes from game to game,like for example how to handle the model in order to have a correct scale in game,how to setup the attachment for the turrets and so on.. :P
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Marcus Aseth
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Post by Marcus Aseth »

Since noone mentioned one,is safe to assume there is no such tutorial right? Maybe is too soon,I see.

Linolafett since you are one of the 3d artists, can I ask you some general question regarding the modeling workflow used for the ships? :P

Did you guys builted them the same way you would build an environment? With that I mean creating some different props an then assembling them into the actual ship. I though of this possibility since I see a lot of repetition on the elements,and also because the SSAO ingame would work nicely with that workflow.

If it is so,how did you guys go over it? The "meshes" that build the actual ship where done through higpoly->lowpoly->bake of normals or you did the ship as a low poly and then normal maps on a program such as Ndo2?
Or maybe a mix of both,by doing the base shape of the ship low poly + normals with Ndo2 and then filling the surface with that props meshes done with the other workflow,actually that sounds as the most reasonable way.

But maybe it could also be some other workflow I am not thinking of or I'm not aware of,so please let me know! :D
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Litauen
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Post by Litauen »

Maybe this can help: http://forum.egosoft.com/viewtopic.php?p=4385418

Direct link: http://sbmod.co.uk/Mod_Downloads/XRebirth-ShipTut.docx

It seems it is incomplete but can give you some pointers.

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