[MOD Request] Shut Up Trader!

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Blitz4
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Joined: Tue, 15. Oct 13, 05:51
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[MOD Request] Shut Up Trader!

Post by Blitz4 »

SCENARIO:
I just got home from work! Alright!! Let's load up X Rebirth! (While steam is loading) On the way home from work, I got some ideas of how I want to setup my trader runs to make them more profitable...
Aww buddy, it's on! The Egosoft logo, I love Egosoft. (while mashing the ESC key).

Ok first up, check sell prices, (Press Shift+T, your trader greets you):

"Yes. We're wasting time now waiting for new instructions."

Wait...
WHAT!?
Who does this guy think he is? I know he's been parked outside that Energy Array for the last hour cause I got GPS on his f'n ship!
Is he pretending to be super busy so I don't fire his ***? How about I eject him from my ship and let him drift in space for a couple of hours until his attitude changes. :D

Seriously, I need a mod to remove the sound that says "Yes. We're wasting time now waiting for new instructions."

Thanks in advance!
If you need me to test the mod or any help, I'm game. I won't greet you with a 'We're wasting time now waiting for new instructions.' either.
BlackRain
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Post by BlackRain »

Is that all you want to remove? Is that one line really bothering you? hehe. I could probably do it if I find time.
Blitz4
Posts: 148
Joined: Tue, 15. Oct 13, 05:51
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Post by Blitz4 »

I just modified my first mod today (edited, then repacked an existing mod).

In the mod shutupYisha it uses:

Code: Select all

<remove sel="/mdscript/cues/cue[@name='BettyRemarks']/cues/cue[@name='BettyShutUp']/actions/speak"/>
I'm guessing this would be sortof the same thing. Where do I lookup the info for where these cue names are listed? Do I just enable debug mode and would that list it there? (I never used debug mode before)
BlackRain
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Post by BlackRain »

no, you will not find it in debug mode. You need to find the script for that particular conversation. Maybe somewhere in orders.xml in the md folder.
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YorrickVander
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Post by YorrickVander »

If I'm looking for an npc convo or referencing a name I tend to start in the t/ folder for the locale code. In your case it's {10108,1058}.

A further check into the xml from 1058 reference leads to md/MainMenu.xml, md/Trade.xml, md/Conversations.xml, aiscripts/command.fight.enemies.xml, aiscripts/command.move.wait.xml

Hope this helps :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
BlackRain
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Post by BlackRain »

YorrickVander wrote:If I'm looking for an npc convo or referencing a name I tend to start in the t/ folder for the locale code. In your case it's {10108,1058}.

A further check into the xml from 1058 reference leads to md/MainMenu.xml, md/Trade.xml, md/Conversations.xml, aiscripts/command.fight.enemies.xml, aiscripts/command.move.wait.xml

Hope this helps :)
There you go.

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