CV stalls moving to start station [SOLVED]

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Defektiv
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CV stalls moving to start station [SOLVED]

Post by Defektiv »

Edit: This seems to be caused by the budget. Even if you tell the Architect that you'll provide the resources, the CV will stall right before deploying if the Architect doesn't have at least 1 credit in their budget.

This is the third time I've seen it happen now. I tell the CV to build the station. The Captain flies the CV to the deploy spot and then stops. Nothing else happens forever. I let the ship sit there for almost 3 hours and it did nothing, despite the Architect having the build plan up for the station.

I tried unsquading, resquading, telling the captain to stop, continue and do the macarena. Even talking to the Architect directly and telling them to cancel construction didn't work. The ONLY thing that would work to get it moving again is if I clicked on the build icon itself in space, selected Build and then told the Architect to cancel construction. At that point I got the normal station build options again and could tell the Architect to build again. At that point the CV moves a half inch then started building the station.

It seems like every single thing I tell a ship to do needs constant babysitting and kickstarting through random and unknown ways that differ for each task and station.

edit: 1.27 centimeters :P
GolanTrevize
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Joined: Sat, 9. Nov 13, 09:49
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Post by GolanTrevize »

Hi,

I have the same issue, only difference that I can't solve it any way and it's only hapening on one specific build location with any/every CV.
The build location is in Maelstrom/Sigma sector/Alpha Quadrant, to the left from entering trough the OL jump gate (pos.: -17.7km, 0.0km, -14.1km). This build location seems to be bugged or it's too close to the Sky Meadows.
mike2k4u
Posts: 85
Joined: Sun, 1. Dec 13, 20:59
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Post by mike2k4u »

Solved it when sended the Cv to build location while it was flying
did saved and reloaded 3 time untill it arrived the location and it did started the station
(was canceling and starting the build with and withouth the budged for around 40 min including reloads after canceling and giving the order over and over again)

so what im saying is - its not the budged problem,its game problem.
GolanTrevize
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Joined: Sat, 9. Nov 13, 09:49
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Post by GolanTrevize »

I spent hours trying every variation, including different ships/crews/stations/upgrades, stop and resend, removing/readding the CV to my squad, tons of reloads restarts etc.
And if I try anything on any other building spots with the same ship/crew/whatever variation I was able to start building at the first time ALLWAYS. I have two stations and a 3rd is under construction in Sigma Sector.

After all the things I have done with that specific spot I'm absolotely positive that the spot itself has some problem. It would be nice if any of the Devs could look into this.
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Santi
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Post by Santi »

It does help if a savegame is provided so they can try and reproduce the bug.
A por ellos que son pocos y cobardes
GolanTrevize
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Joined: Sat, 9. Nov 13, 09:49
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Post by GolanTrevize »

santi wrote:It does help if a savegame is provided so they can try and reproduce the bug.
I gladly would, but ain't have the slightest clue how. Sorry I'm relatively new to these forums. If anyone can point me to the right direction I will do it.
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spankahontis
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Post by spankahontis »

GolanTrevize wrote:
santi wrote:It does help if a savegame is provided so they can try and reproduce the bug.
I gladly would, but ain't have the slightest clue how. Sorry I'm relatively new to these forums. If anyone can point me to the right direction I will do it.

-Go into your File Explorer "Bottom Left Corner" in the Windows Menu.
-In the Url.

C:\Users\YOUR-PC'S-NAME\Documents\Egosoft\X Rebirth\50434596\save

-Right-Click your last Save, go into 'send to' Compress to Zip File, name it after your bug. Upload the file online and post the link to it on here.
or attach it to email and send it to info@Egosoft.com
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