Hi,
I have a few capped Gangrene Chasers (Split Vipers) that I have defending my Factories.
I'm watching one get hit by Reiver Fighters and it's not fighting back.
I've also changed it to "attack enemies" and it's not fighting back, just taking hits from enemy fighters.
They also have no Capital Shields.
[2.20 (Released) x64 Bit] Gangrene Chasers don't shoot back when in defence or attack
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[2.20 (Released) x64 Bit] Gangrene Chasers don't shoot back when in defence or attack
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I have capped a Gangrene Chaser as well and I think I know what the problem is. 
I think there's currently a bug in the game where, if you capture a Gangrene Chaser, its turrets become unusable (upon the ownership transfer).
Open up your save game file in Notepad++, and locate the section for your Gangrene Chaser. Now, look for the section that lists the turrets. See if they look like this:
Now, when I first captured my Gangrene Chaser, for some reason its turrets became listed with the state "hidden":
Sure enough, when I examined the ship in game, I could not find any turrets on its surface and when I open up its details, it only lists the Force Field generators under the weapons section.
I had to manually change all the turrets' states to "collapsed" - once I did, all the turrets showed up properly in game and the ship performs combat fine.

I think there's currently a bug in the game where, if you capture a Gangrene Chaser, its turrets become unusable (upon the ownership transfer).
Open up your save game file in Notepad++, and locate the section for your Gangrene Chaser. Now, look for the section that lists the turrets. See if they look like this:
Code: Select all
<turrets>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp02"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp03"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp01"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp06"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp07"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp04"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp05"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp08"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp09"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp14"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp11"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp10"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp13"/>
<summary state="collapsed" parent="[0x26305]" connection="connection_turret_medium_sp12"/>
</turrets>
Code: Select all
<summary state="hidden" parent="[0x26305]" connection="connection_turret_medium_sp02"/>
I had to manually change all the turrets' states to "collapsed" - once I did, all the turrets showed up properly in game and the ship performs combat fine.