Engineers won't repair captured ships
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Engineers won't repair captured ships
Hi All.
Again i'm posting this issue Engineers won't repair captured ships.
Since 2.00v and with the 2.20v betas i've experienced that on capturing a ship and crewing it the Engineers won't repair any part of the ship weather the ship has construction drones or not or the engineers have 5 stars or not.
Also not working is asking or getting the captain to drop the cargo from a captured ship.
On some captured ships is cargo that i need and if the Engineer won't repair or the captain won't drop the cargo i'm forced to sell the ship.
Destroy a ship to get the cargo sometimes this don't work either the cargo is destroyed or no ship will collect it.
Again i'm posting this issue Engineers won't repair captured ships.
Since 2.00v and with the 2.20v betas i've experienced that on capturing a ship and crewing it the Engineers won't repair any part of the ship weather the ship has construction drones or not or the engineers have 5 stars or not.
Also not working is asking or getting the captain to drop the cargo from a captured ship.
On some captured ships is cargo that i need and if the Engineer won't repair or the captain won't drop the cargo i'm forced to sell the ship.
Destroy a ship to get the cargo sometimes this don't work either the cargo is destroyed or no ship will collect it.
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Engineers don't repair capitals over 75%, so if your captured ship is 76-99% hull it won't change. This has to be paid for at shipyard to reach 100% again.
Engineers without construction drones on ship also take a lot longer to repair.
Oh and btw
Engineers without construction drones on ship also take a lot longer to repair.
Oh and btw
Spoiler
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If all else fails, collect your marine officer from captured ship, and any crew you placed there and want to keep. Fly to a shipyard and sell it, the ship can be anywhere and still sold
At least you get the money and can save up to build your own ship


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Hi YorrickVander
Thank you i didn't know that I think that where i've been going wrong i thought if i help with the hull using a repair laser the engineer would concentrate on the engines and jump drive i'll try it with out help and damage the hulls to under 75% if over.
Mind you some captured ship the hull is hardly damaged and most of the time the hull is always over 75% and before 2.00v they repaired within a few minuets and hulls were nearly full since 2.00v - 2.20 they stopped.
I did have one that repaired in real time about 12 hours now that slow for in game time.
Thank you i didn't know that I think that where i've been going wrong i thought if i help with the hull using a repair laser the engineer would concentrate on the engines and jump drive i'll try it with out help and damage the hulls to under 75% if over.
Mind you some captured ship the hull is hardly damaged and most of the time the hull is always over 75% and before 2.00v they repaired within a few minuets and hulls were nearly full since 2.00v - 2.20 they stopped.
I did have one that repaired in real time about 12 hours now that slow for in game time.
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Assuming they are not packed for workshop, you can check the extensions directory for each mod :
any mod with \aiscripts\engineer.ai.xml or \aiscripts\engineer.player.xml should be disbaled and try it again
any mod with \aiscripts\engineer.ai.xml or \aiscripts\engineer.player.xml should be disbaled and try it again

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Hi yes well that what i thought i'm still having issues with the capture of Rahanas i did have a couple that repaired in DeVries system but in Albion system they won't on looking at the engineers stats they say they are doing nothing and i tried with many ships and varying star stats all the same engineers do nothing.
I was playing one of the new game starts and now going to try in campaign see how that go's.
Be a wile till i start to capture ships and as you probably know the way the so called trading system is (Still crap worse since 2.20) the only way to get the goods needed is to capture it.
I was playing one of the new game starts and now going to try in campaign see how that go's.
Be a wile till i start to capture ships and as you probably know the way the so called trading system is (Still crap worse since 2.20) the only way to get the goods needed is to capture it.
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Hey there. 
In general engineers have been repairing very reliably in my game (I think since v1.18 ). I am lazy about frequent visits to shipyards for repairs, though, so I used to play with a mod called "Hull Engineer", which allows highly-skilled engineers to repair hulls up to 100%.
The author stopped updating the mod long ago and it no longer works with later version of the game - but there are ways to tell your engineers to repair hull to 100%.
Open up your save file in Notepad++, and tell it to search for the following line:
And replace them all with:
You have to do this every time you assign an engineer to a ship (otherwise the new engineer will repair only up to 75% by default), but they will keep repairing to 100% for as long as you don't reassign them.

In general engineers have been repairing very reliably in my game (I think since v1.18 ). I am lazy about frequent visits to shipyards for repairs, though, so I used to play with a mod called "Hull Engineer", which allows highly-skilled engineers to repair hulls up to 100%.
The author stopped updating the mod long ago and it no longer works with later version of the game - but there are ways to tell your engineers to repair hull to 100%.
Open up your save file in Notepad++, and tell it to search for the following line:
Code: Select all
value name="$hulldamagelimit" type="integer" value="75"
Code: Select all
value name="$hulldamagelimit" type="integer" value="100"
Last edited by Simoom on Thu, 17. Jul 14, 17:35, edited 1 time in total.
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