New economy fix proposal.

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the_conquerer_cgi
Posts: 309
Joined: Fri, 26. Dec 03, 16:12
x3tc

New economy fix proposal.

Post by the_conquerer_cgi »

Now that we have the galaxy editor and a means to abuse it, perhaps someone should modifty the stock universe, and remove most (but not all, need for jdrive) SPP's, and get rid of it as a primary resource. It would probably throw things out of whack with less Crystal demand, but I suppose you could just as easily toss more secondary (and a few primary) markets in to make up for it.

Thoughts?

(My reasoning is less for fixing the economy and more because they're always making me haul away toxic waste from their reactors. If they have reactors, why the heck am I selling e-cells?)
easternblocrobotcowboy
Posts: 120
Joined: Sun, 15. Feb 04, 23:21
x2

Post by easternblocrobotcowboy »

you can spawn a few khaak destroyers in a sector with a bunch of SPPs (like the wall or akeelas beacon) if you want...

I dont know if there is a kill station scripting command. I think there is, but that is just a hunch. If you want more factory options besides SPP runs to make money, see some of the other econ threads. Pretty much its literally up to your imagination, and you can script it.

TW
Accushot
Posts: 44
Joined: Tue, 10. Feb 04, 12:12
x3

Post by Accushot »

I dont know if there is a kill station scripting command
Arguments:
1: Target , Var/Ship/Station , 'Target'

Code: Select all

001   $Target -> destruct: show no explosion=[FALSE]
002   return null
:) :) :)
the_conquerer_cgi
Posts: 309
Joined: Fri, 26. Dec 03, 16:12
x3tc

Post by the_conquerer_cgi »

In the galaxy editor, you don't even need a script. There is an option, when you hit I, to destroy the station selected. However, does anyone know of a way to modify stations for sale? I'd like to simply make it so new stations don't use e-cells, instead of post mortem via a script.
easternblocrobotcowboy
Posts: 120
Joined: Sun, 15. Feb 04, 23:21
x2

Post by easternblocrobotcowboy »

yuo can script them to not use e-cells, select all the factory types you want and append them to one huge array. then while i< numarray just remove primary resource 'energy cells' from factory. Its in the general object commands several pages down.

TW

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