Litcube had made an excellent addition to X3 with his mod The Phanon Corporation which is now included in Litcube's Universe.
For those who dont know, the plugin added a player-like competitive corporation with aggressive expansion techniques and was neutral to everyone but the player, which was set as hostile relationship.
I am curious as to if the following features are even remotely possible in X Rebirth:
1. AI CEO with a budget (I noticed Berserk Knight as made that possible)
2. CEO can not purchase what it can not afford (must earn credits via trading and station building)
3. Use player zoned build spots to make the player compete with in station constructing
4. Fleets purchased by the CEO actively seek player fleets and stations
In short, it would at a 'real' competitor to play against and offer a valid reason to have military fleets/stations and maybe even provide an economy sink for free-play starts.
Opinions?
[IDEA] X Rebirth Phanon Corporation-esque mod/package
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[IDEA] X Rebirth Phanon Corporation-esque mod/package
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If BK is successful in his economy mod plan, and given the quality of his other work there's every reason to expect gold, all npc corps will be working this way to an extent. That said I fully agree, real competition and potential to bankrupt or at least severely hinder your opposition is very much needed for long term play.
X Rebirth - A Sirius Cybernetics Corporation Product
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Re: [IDEA] X Rebirth Phanon Corporation-esque mod/package
I believe all of this is possible.SilverXarrow wrote:Litcube had made an excellent addition to X3 with his mod The Phanon Corporation which is now included in Litcube's Universe.
For those who dont know, the plugin added a player-like competitive corporation with aggressive expansion techniques and was neutral to everyone but the player, which was set as hostile relationship.
I am curious as to if the following features are even remotely possible in X Rebirth:
1. AI CEO with a budget (I noticed Berserk Knight as made that possible)
2. CEO can not purchase what it can not afford (must earn credits via trading and station building)
3. Use player zoned build spots to make the player compete with in station constructing
4. Fleets purchased by the CEO actively seek player fleets and stations
In short, it would at a 'real' competitor to play against and offer a valid reason to have military fleets/stations and maybe even provide an economy sink for free-play starts.
Opinions?
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That is my biggest question, probably should have made it #1 lol.3. Use player zoned build spots to make the player compete with in station constructing
I really do hope he is successful as it would fulfill a majority of this...now only if I knew how to make an NPC CEO (Personal testing)
Trying to fix X Rebirth....one trader at a time
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Not bad. But it seems pretty similar as the PMC faction : neutral to everyone else but you, actively fight you, etc.
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