Need help removing mod.

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Talca
Posts: 37
Joined: Fri, 12. May 06, 19:59
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Need help removing mod.

Post by Talca »

A long time ago, in a galaxy far far more buggy that even V1.5, I started using hello "my name is m-o-r-e" mod. Its a great mod and I love it, but it is my only mod that iI can't remove and continue my save. I'm over 48 hours in and don't want to restart :cry: Does anyone know how to remove a mod like that and continue a save game? I'm ok leaving it in but I'd like to have only mods that canbe removed without aproblem.

Thoughts?
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
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Post by UniTrader »

remove the related <patch> node at the beginning of the savegame file. or poke the author to add the save="false" attribute to his content.xml
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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YorrickVander
Posts: 2774
Joined: Tue, 29. Oct 13, 21:59
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Post by YorrickVander »

don't remove

Code: Select all

<patch version="210"/> (or "200")
or the parent tags

Code: Select all

<patches>

</patches>
as the game might not like it :) The version tag for instance allows the game to use saves from previous versions and make changes for compatability with newer code.
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