I'm not a modder so all I can do is ask for help. I'm sure that people have noticed that cap ships like to play bumper cars and get up right next to each other when they fight. This probably wouldn't be bad for ships that don't have missiles. The problem is that most of them do have missiles. I watched a balor destroy itself fighting a branch 9 by hitting it with nova drones at point blank.
Can someone make a fighting distance mod? Maybe take into account each cap ships main weapons (nova drones, LR plasma jets, plasma turrets, etc) and create a mod that tells them to stay at a distance that keeps them at maybe 75% of the max distance of their main weapon away from the target?
Take a balor VS a taranis. (not exact stats here BTW). For this example, nova drones have a 10k distance and LR plasma jet have a 4k distance.
The mod would create a code telling the balor to attempt to stay at 7.5k distance (75% of max distance of nova drones). So the balor would be constantly turning around at stay at distance. In turn the tarnis would attempt to close to 3k distance (75% of range of jets). The taranis would constantly close with the balor. The balor is faster but would constantly be having to turn around and run.
I don't know how this would change combat but I think things like hit turrets are defensive so a balor shouldn't close to point blank in order to bring all guns to bear. I envision fleet combat as groups of taranas or arawn closing on each other while balors and other longer range "gun boats" run rings around the combat attempting to score damaging hits.
This honestly seems opposite of normal combat where the larger ships stay away from each other lob long range attacks while sending in the little guys to duke it out. (BSG vs Base Ship) but until someone changes the weapons loads that's how it will be lol.
[REQUEST] Cap ship fighting distance. No more bumper battleships.
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