This is rather a suggestion than a complaint, so i decided to put it in here.
As of beta patch 2.10 RC2 enemies no longer attack a docked ship, but if they are already firing, they won't stop either (at least until the next attack run starts).
This can easily be fixed by installing/editing the local interrupt handlers in fight.attack.object.capital (wait) and fight.attack.object.fighter (move_to) to tell the ship to stop_firing_at_target or stop_shooting respectively.
Cheers!
Attacked while docked [2.10RC2]
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Attacked while docked [2.10RC2]
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