[2.0] Disappearing trade offers

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Alareth
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[2.0] Disappearing trade offers

Post by Alareth »

I'm currently playing the plotline and trying to earn money to build the drone station but I'm having an issue with trade offers disappearing from the trade menus.

For example, I'll look through the list to see that someone is buying 19 Intrepid URV Mk2 so I order my Rahanas to purchase some.

Then when I attempt to order to sell them, they no longer show up on the list of items that are being bought.

When I cancel the previous buy order Intrepid URV Mk2's will return to the list of wares being bought.

It seems to happen with most varieties of drones.
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Santi
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Post by Santi »

I can confirm this happening to me too.
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Alareth
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Post by Alareth »

I did some experimenting and made two discoveries.

If i let my tradeship complete the buy order for drones and actually get them onboard, they return to the offers list and I can sell them.

Second, all the buy/sell orders for drones on my trade dialog are from the same station, the BTO shipyard in Darned Hot Air.
Scoob
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Post by Scoob »

Possibly linked to your issue.

I have a trade agent on the Water Distillery in Furnace Chamber > Glaring Truth > DeVries - have had for ages.

Anyway, I go to check the trade offers - I need Water after building a new station - and NO Water for sale. I check on the Zone map, the Water Distillery is still there and still has the "eye" icon next to it. I assume it must be out of water - likely starved due to economy issues. I check the "bought by stations" menu to see if it needs Ice or EC's yet the station is not on the list.

I fly to the station manually and it's there, functional but a few destroyed modules, it has water, about 117k and it's producing but it is demanding Ice. NOW the station shows on the trade list just fine, and continued to do so after I left the Zone.

So, for whatever reason, the trades at this station were lost from the Trade Menu despite having an agent on board.

Scoob.
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Tamina
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Post by Tamina »

Scoob wrote:Possibly linked to your issue.

I have a trade agent on the Water Distillery in Furnace Chamber > Glaring Truth > DeVries - have had for ages.

Anyway, I go to check the trade offers - I need Water after building a new station - and NO Water for sale. I check on the Zone map, the Water Distillery is still there and still has the "eye" icon next to it. I assume it must be out of water - likely starved due to economy issues. I check the "bought by stations" menu to see if it needs Ice or EC's yet the station is not on the list.

I fly to the station manually and it's there, functional but a few destroyed modules, it has water, about 117k and it's producing but it is demanding Ice. NOW the station shows on the trade list just fine, and continued to do so after I left the Zone.

So, for whatever reason, the trades at this station were lost from the Trade Menu despite having an agent on board.

Scoob.
Have you scanned the station before?
Maybe this is related to the situation that you are hiring a trade agent for a station you have never scanned what it is actually buying and selling.
So your trade agent can't refresh the offers you don't have saved in your board computer...

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Scoob
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Post by Scoob »

I have the Trade Software thingy, so I always scan the station automatically before I dock to then find someone to smalltalk into being an Agent. So, not sure why the station dropped off my list.

Scoob.
TheDeliveryMan
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Re: [2.0] Disappearing trade offers

Post by TheDeliveryMan »

Alareth wrote:For example, I'll look through the list to see that someone is buying 19 Intrepid URV Mk2 so I order my Rahanas to purchase some.

Then when I attempt to order to sell them, they no longer show up on the list of items that are being bought.

When I cancel the previous buy order Intrepid URV Mk2's will return to the list of wares being bought.

It seems to happen with most varieties of drones.
If i let my tradeship complete the buy order for drones and actually get them onboard, they return to the offers list and I can sell them.

Second, all the buy/sell orders for drones on my trade dialog are from the same station, the BTO shipyard in Darned Hot Air.
This almost sounds like the ware reservation is incorrectly applied to both offers and not just to the sell offer as it should be.
Len5
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Post by Len5 »

I'm missing selling offers for narcotics (and maybe other wares too) in the trade menu. I remember them being there in the past.

There are stations that have lots of it in store, but I can't buy them, not even from my own pharma lab.
I guess npc's can't buy them either, because there are already 15 stations in the trade menu all out of narcotics and looking to buy (and that's far from all stations that use narcotics, so there are probably many more).
Scoob
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Post by Scoob »

Had another weird one the other night.

One of my Stations needed some Refined Metals. Another of my stations makes it. I ordered 400 or so from said station - its entire stock at the time. Trade gets accepted, usual dialogue is heard.

I check back later and the ship - which I'd suffixed temporarily " - Refined Metals" so I could find it easily had NO trade orders listed nor any refined metals on board. To add insult, the 400 refined metal had GONE from my station - none of my other ships working for other stations had bought it, I checked.

So, trade it seems can glitch out...I assume the ware vanished mid-trade due to another bug. I've had stock at stations disappear before - indeed, I did a bug reported about it - where, if you examine the save, your stations shows trades that simply never happened. I.e. it showed one of my stations that had NO SHIPS ATTACHED having ordered a couple of thousand units of Refined Metals, over several trades, I'd been saving up, yet no sch transaction took place.

Trading = glitchy unfortunately, I cannot really trust any trades done, though many bugs have been squashed already.

Scoob.
windscar232
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Post by windscar232 »

I think the main problem with trading now is that, once a trade offer changes to a different value, the trade ships will go idle to wait for that value to go back to what it was supposed to trade at. Then it can take more than five hours of game-play for that station to produce anything that will lower or raise that value. Then that seems to reflect on the number of idle ships in the game. They don't seem to be stacking, but they do tend to sit around a lot. Then if they traded faster, I think it would make it impossible to trade, since they would snatch all the deals first. The production time of stations is just too slow for the number of trade ships in the game (that can increase over time).

I think the solution would be to lower production times, and locking resource values for trades once they have been accepted in the trade menu. That way the ship will be able to complete the trade, even though the prices of the station have changed since you initiated it. Then you wouldn't end up finding out that you have had a ship idle waiting for the value of a resource to change for the past five hours or so. Then there is no alert that the product prices have changed. I think the solution would really make sense, because you actually have to pay the credits the moment you tell the ship to make the trade to begin with as well.

Then the refuel alert is hard to give orders from, because it poofs if your in trading menus. Then you would have to stop a order to give a refuel command. Another command menu or option would be really convenient for that reason.

Also, I had a lot of idle ships in a sector, but they did manage to clear out. Then it created so much lag that, when I had to cancel a trade, I lost 40 M credits from it not giving my credits back from the cancel. It has really made it seem like it would be worth building a cell recharge station to clear out some of the traffic there.
Len5
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Post by Len5 »

Anyone any idea to get the narcotics back on the station offers of the trade menu or do I have accept an economy without narcotics or start a new game?
Last edited by Len5 on Tue, 3. Jun 14, 22:11, edited 1 time in total.
Loltak
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Post by Loltak »

Hi
I don't know if it link but now depending the ship selected some part of trade offer disappear .
For example, i had to sell some turret to my URV forge. The offers, for URV forge and other station, are available with my other ship (which can't transport them)
But since i switch to the Rahanas, the offer of the URV forge disappear but not for the other station!

Bye
Mark Laiho
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Post by Mark Laiho »

What I'm finding is all the buy orders setup through your station architect for drones and ammo disappear off the trade que. Even though its your station and suppose to be perminently shown the disappear like other trade orders over time. I have to visit my stations personally to refresh the drone and ammo buy orders.
Loltak
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Post by Loltak »

Yes you're right, plasma turret offer disappear too.
But i pretty sure that i was already able to send this 2 wares by the trading windows, so the offer were visible in the trading windows.
I have some backup saves, i will check how it was, if i had a suitable save.
Edit: with previous save had all offer, nevertheless number of item were inconsistent, even if 1 a 10 turret, i could sold just 1. I saw something like that in a other thread. i'll check other things later.
Bye.
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Général Grievous
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Post by Général Grievous »

Hi guys,

My trade offers disappear too.
Someone just told me that there is a limit of how many trade offers you can "store" in trading menu.
Well, i spent some hours to gets a lot of NPC commercial agents on board of stations, and it's appear that my last trade offers disappear when i get new ones.
I've got the eye icon, but no offers.

Anyone could confirm this?

Could you disable this limit please Ego?

Even if i want to look afetr 10 stations, their trade offers will inevitably be lost. Because when you pass next to any station, the scanner auto update any trading offer...
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...
charliebrownisgreat
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Post by charliebrownisgreat »

I have noticed trade ships that were in my squad may have the 'wait' command in effect even though I have given them 1-3 trade orders to follow. This occurs both in and out of squad after I have given the trade order so I can't avoid it. It always seems to bug directly after a trade. Their current orders list is always accurate when I expand it- they are just waiting for no particular reason.

I think the same bug affects capitol ships- for example if I tell them to buy fuel and then tell them to jump to a new area- sometimes after buying the fuel they may wait.
-Charliebrownisgreat
ghreab
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Post by ghreab »

Général Grievous wrote:Hi guys,

My trade offers disappear too.
Someone just told me that there is a limit of how many trade offers you can "store" in trading menu.
Well, i spent some hours to gets a lot of NPC commercial agents on board of stations, and it's appear that my last trade offers disappear when i get new ones.
I've got the eye icon, but no offers.

Anyone could confirm this?

Could you disable this limit please Ego?

Even if i want to look afetr 10 stations, their trade offers will inevitably be lost. Because when you pass next to any station, the scanner auto update any trading offer...
I have all the stations in Far Out (21) with trade agents and a few more throughout Albion. If there is a limit, I'm going to say it is more than ten but I'm not sure. Where did you hear that the number of trade agents was capped? I get updates from FarOut leaving two rahannas energy to distribute Ecells to stations and the amount will update after the sale to that station, even when I'm elsewhere in Albion for an hour or more, flying by the stations in those zones that I have no trade agent.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Mark Laiho wrote:What I'm finding is all the buy orders setup through your station architect for drones and ammo disappear off the trade que. Even though its your station and suppose to be perminently shown the disappear like other trade orders over time. I have to visit my stations personally to refresh the drone and ammo buy orders.
In my current game (started in the 2.10RC2 beta) I don't think any URV Forge Architect buy orders have been appearing in the overall Trade List and I assumed this was working as intended. To sell to the Architect, I have generally used the Architect's trade list (found via Architect info window) but they are visible outside the CV too of course.

Whereas my URV Forge's buy/sell orders are in my overall Trade List. That said, I have not checked whether all URV Forge buy/sell orders are in the Tade List so I can't comment on that.
charliebrownisgreat wrote:I have noticed trade ships that were in my squad may have the 'wait' command in effect even though I have given them 1-3 trade orders to follow.
Yeah, not helpful. It has been bug-reported and Egosoft have replied to say it will be changed (will check for link).

Edit:
http://forum.egosoft.com/viewtopic.php?t=368202

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