Modding AI, version number can be a float ?

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RedEclipse
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Modding AI, version number can be a float ?

Post by RedEclipse »

I am modding the ai, i just wonder if version number can be floats : that way, if es release a new version, they use int version as they did up to today, and modder can still mod ai through the current version dot 1.
eg version ="2", i would use version ="2.1", next patch would be version ="3"
"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.
UniTrader
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Post by UniTrader »

i would suggest to use diff files like for all other xmls without changing the internal Version Number - if you neither add nor remove Blocking Actions the Script will work fine without using another Version number and if EGO makes some slight modifications to it you dont need to make an update yourself ;)

with changes in the blocking Actions it is another matter entirely and is probably very case-specific:
Blocking Actions define points where the Script will stop and you can consider operations in-between them as atomic for this purpose, if a Game is saved the current Values of all assigned Variables are stored and for which Blocking Action the Script currently waits (as INT - the game only counts the blocking Actions) - so if you want to make a complete rewrite put a few <wait exact="0s" chance="0"/> in the beginning of the Script, this is practically the same as a restart, for all other changes it depends on the circumstates which is the right way to do it.
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RedEclipse
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Post by RedEclipse »

Ok, thanks. Got another question but on another subject, i'll try tonigh to find what i seek before...
"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.

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