[1.30 Public Beta Release] CV inside HoA Station in Devries

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spankahontis
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[1.30 Public Beta Release] CV inside HoA Station in Devries

Post by spankahontis »

-Mods-
XR_Planets
Bar_music

-Campaign Mode-

Bug Description

Hey Peeps,

I found this bug, it's an old one, I think I e-mailed Lino about it a few months back but not sure when it's scheduled for

fixing?

But basically the HoA station near Devries has it's Construction Vessel inside the Station, also a delivery bay is out of place,

floating in space.
Video will show you.

https://www.youtube.com/watch?v=je6e2hL ... JLfhApz1GF


-Savefile-
http://www.mediafire.com/download/67j4m96rh9ok375

-DXDiag-
http://www.mediafire.com/view/8tv5h3mfltxzout
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 8.00 {Beta 1]
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- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT :D
Fenhris
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Post by Fenhris »

Funny thing is. I would actually like construction vessels to perform similar to that, also makes sense compared to the Encyclopedia ;-)
Scoob
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Post by Scoob »

Fenhris wrote:Funny thing is. I would actually like construction vessels to perform similar to that, also makes sense compared to the Encyclopedia ;-)
Yeah, I'd like to see a CV slowly consumed as each module is built. The Architect ultimately becoming a station resident.

In an eariler game - started in v1.18 from memory - I had something very similar. A station being built in the DeVries Zone with the OL jumpgate with a RoC CV fused into the centre. Couldn't actually deliver resources to the CV while in-Zone due to collision. Interestingly, in the exact same spot as the RoC CV was a HoA CV! Glitchtastic lol.

Starting again in a later version I didn't get this issue at all, just one CV a little further away from the build site.

Scoob.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

I almost want to to see this happen :D

[ external image ]
Tymar4455
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Post by Tymar4455 »

This is how its meant to be if you watch the building process the ship it is meant to integrate in to the station, also i believe the areas that are not connected are due to the fact the npc builds the station differently than the players does, as the station continues to upgrade i believe they then get connected by other modules.
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spankahontis
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Post by spankahontis »

Tymar4455 wrote:This is how its meant to be if you watch the building process the ship it is meant to integrate in to the station, also i believe the areas that are not connected are due to the fact the npc builds the station differently than the players does, as the station continues to upgrade i believe they then get connected by other modules.
I just don't know how they will pull it off though as which the main module to which the CV inhabits, it becomes blocked off, stopping Cargolifters from entering it.

If they exchanged control of drones from the CV to the delivery bays that it has constructed in the first stage? Then that would be great but at the moment it looks like a bug.

Be better if the CV through the supply of wares transforms itself into the main control centre module, like a form of caterpillar chrysalis style transformation, with drone bays that launch the Welder drones and receive the cargolifter drones.
That way it transforms into a stationary cylinder structure, no longer has the ability of thrusters it becomes a permanent transformation and every other module becomes connected to it.
It'll have drone bays and delivery stations built with it.
Like a Command centre with the Architect inside issuing orders.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 8.00 {Beta 1]
--------------------------------

- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT :D
Tymar4455
Posts: 3
Joined: Fri, 29. Nov 13, 17:54
x4

Post by Tymar4455 »

i agree the areas for supplies and drones are blocked, i suppose it could use the future station trade ports for the needed wares, but i think that would take some coding.

and yes it does look like i fits in that position to become the central column of the station, if that is true its a lot better than having them sit in space by the station. The encyclopedia for the construction ship supports this.
Scoob
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Post by Scoob »

Tymar4455 wrote:This is how its meant to be if you watch the building process the ship it is meant to integrate in to the station, also i believe the areas that are not connected are due to the fact the npc builds the station differently than the players does, as the station continues to upgrade i believe they then get connected by other modules.
The blurb in the game mentions that, however it simply doesn't happen that way currently, unless you suffer from this bug. Imagine, not so long ago if we didn't stay in-Zone station building glitched. If being in-Zone then meant traders couldn't deliver to the CV due to it clipping the station model - well, that'd be fun lol.

I think it's just another thing that didn't get done. Not sure if it ever will get done. I've several stations in my plot game now which have a useless CV parked next to them. Sure, they still seem to be needed to order drones and the like (seems silly, the stations manager/defence officer should handle their associated drones) but that's it.

The other thing that is different in the game vs. description. It mentions how all CV's are different inside based on what they're going to build. Well, ALL CV's for a given faction can build ALL that factions stations. In theory, shouldn't this make CV's reusable? After all, they do NOT use any of thier material & integrate into the station they're building. They just park there & use the resources we supply & the drones do the building. Once a station is built, it should really be self-sufficient in my view.

We shall see what ES do over time I guess.

Scoob.

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