[1.30 RC6] Engineer not repairing ship. Using wrong engineer script.

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anthony151
Posts: 7
Joined: Sun, 1. Dec 13, 00:17
x3tc

[1.30 RC6] Engineer not repairing ship. Using wrong engineer script.

Post by anthony151 »

Whenever i capture a ship the engineer doesn't seem to repair it's hull/components even though it has construction drones to spare.

Looking through the save file it seems the engineer on the captured ship is using the "engineer.player" script instead of "engineer.ai". An old bug and one that had been fixed before i believe.

Fixing this line on the save file brings repairs back to working order.
sandalle
Posts: 177
Joined: Wed, 18. Jul 12, 20:17
x4

Post by sandalle »

What version did you start this game with? I had a similar issue as reported with http://forum.egosoft.com/viewtopic.php?t=364858 on a 1.25 HF1 save game, but when I restarted a game with 1.30 RC3, the issue was no longer there.
Endeavour79
Posts: 287
Joined: Fri, 29. Nov 13, 23:14
x4

Post by Endeavour79 »

I started a new game with 1.30 RC3 and so far the Engineer is working great. First time ever.
anthony151
Posts: 7
Joined: Sun, 1. Dec 13, 00:17
x3tc

Post by anthony151 »

I started this one with RC6, no body else with this problem?, i forgot to add this is in campaign mode, haven't tried free play.
anthony151
Posts: 7
Joined: Sun, 1. Dec 13, 00:17
x3tc

Post by anthony151 »

Ok so i found the problem, seems the mod "Upclose Detailed Monitor v1.2" was causing the issue, with this disabled the problem went away and engineer is back working like it's supposed to.

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