After many hours (398) of gameplay, I have realized that the Gigorum (Bulk) that I get on campaign mode as a gift from the Canterans, generates conflicts when assingned to a station.
First I assigned it to my URV Forge from the get-go (up to patch 1.24) and the conflict it generated was that my URV Sation never produced drones, instead it showed an unidentified product that needed Plasma/jet Turrets (this was solved in patch 1.25 HF). Also, the Gigorum never did anything. The second conflict that produced was that whenever I found a small Fighter and assigned it to the deffence Officer at the station (the one with the Gigorum), the Fighter didn`t do anything either. Another issue with the station was that the manager didn´t acted in the expected way.
When I builded my second station (floating meadows), I re-assigned the Gigorum to it and it started to do trade runs with ROC Castle, the fighters previously assigned to the station where escorting it (this was awesome) and my URV Forge improved it´s behavior (Rahanas started to do trade runs regularly and minning ships started to gather the different resourses needed without micromanagement and the new found figthers flew to the station by themselves even from another system and when they reach destination, started patrolling paths). So this was my first clue. Then, the problems started with Floating meadows. When I built the second mudule, the arquitect asked me for more materials for the very same module that was already built (and working fine) and the building status was again at 0%. Somehow, after an hour or so and me on another place, the arquitect called me again and said that my module was ready (again), so I went back and this time it let me produce the third module. Delivered materials and the same story happened, only this time when the arquitect called me again, the options to build further modules were not available. I then added the Gigorum to my squad and funny thing happened, the arquitect called me again (for the third time) saying my module was ready. I looked for the available options and this time the only available options where the modules that already where built or other modules further down the list like the radar or the targon tracers (not the following modules that I needed). The station also improved its logic and started doing what was expected.
At the same time I have been building a water station (no problems with it) and a Spice Station (wich at first was doing fine then it did the same thing as the floating meadows even when I didn´t assigned the Gigorum to it).
So my conclusion is that having the Gigorum in your fleet generates a bug in the logic of the game.
Hope this is helpfull EGOSOFT.
Bug related to Gigorum (Bulk)
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Maybe I should be happy my Gigurum seem to have vanished (probably blasted by a raiding party as these things seem to be made from wet paper).
However, the problem with the building modules occurs "from time to time" at random even without the Gigurum, probably some bug in the rotation of the building que, but that really is a wild guess, in this particular subject I have little to no clue about what I am talking about
I havnt my self seen problems with Gigurum in your fleet, but that is probably because it disapeared quite early in the game for me.
I would like to see that fixed, as I would like to see an option to actually buy Gigurums, as they are pretty good way of starting up a station.
Oh... Say... Dont suppose you tried changing the pilot of the Gigurum, if that is indeed possible? I read somewhere, either somewhere here or on steam forum, that someone had a Rahanas constantly acting up. When he changed the Captain the problem stopped, and just to test, he transfered his old captain to an other ship, and boom, that ship had problems!
Admitted, that might not be the same, as your problem is a pilot, not a captain, but I asume their way of acting is based on many of the same scripts, so maybe worth a "look in to".

However, the problem with the building modules occurs "from time to time" at random even without the Gigurum, probably some bug in the rotation of the building que, but that really is a wild guess, in this particular subject I have little to no clue about what I am talking about

I havnt my self seen problems with Gigurum in your fleet, but that is probably because it disapeared quite early in the game for me.
I would like to see that fixed, as I would like to see an option to actually buy Gigurums, as they are pretty good way of starting up a station.
Oh... Say... Dont suppose you tried changing the pilot of the Gigurum, if that is indeed possible? I read somewhere, either somewhere here or on steam forum, that someone had a Rahanas constantly acting up. When he changed the Captain the problem stopped, and just to test, he transfered his old captain to an other ship, and boom, that ship had problems!
Admitted, that might not be the same, as your problem is a pilot, not a captain, but I asume their way of acting is based on many of the same scripts, so maybe worth a "look in to".
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Up until yesterday when I wrote this tread, I had treasured my Gigorum because I thought it worthy like you mention, and because it was the only small transport available in the game. Indeed I tried to change the pilot with no result since there is no way to board it. I have replaced captains and managers when I think they are not acting the way they are supposed to or are rude when talking to me and this always Works.
So I sold it, hehehe, finally.....
I think the game its not ready to handle small transports since there is not a single place where you can buy or fix them.
So I sold it, hehehe, finally.....
I think the game its not ready to handle small transports since there is not a single place where you can buy or fix them.
TEMPUS FUGIT
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Yes been wandering about that... That you cannot buy them... I had a feeling they did work, as I never experienced my Gigurum making any probolems (probably since he was Resting In Pieces 
And I thought, fighters seem to be working just fine...
But this Gigurum here may be the reason we cannot buy small ships at this stage of the game. Think they should replace it as a reward in the campaign, and instead give a Lepton.

And I thought, fighters seem to be working just fine...
But this Gigurum here may be the reason we cannot buy small ships at this stage of the game. Think they should replace it as a reward in the campaign, and instead give a Lepton.
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Wait till you escort them, they have the path-finding skills of a Hollywood action hero in an Urban setting. Will fly through every object to carry on it's journeyjacko8787 wrote:Up until yesterday when I wrote this tread, I had treasured my Gigorum because I thought it worthy like you mention, and because it was the only small transport available in the game. Indeed I tried to change the pilot with no result since there is no way to board it. I have replaced captains and managers when I think they are not acting the way they are supposed to or are rude when talking to me and this always Works.
So I sold it, hehehe, finally.....
I think the game its not ready to handle small transports since there is not a single place where you can buy or fix them.

They were in the game in previous versions, but this was far back as early December, I think they didn't work properly so they've been temporarily disabled till they sort it out.Fenhris wrote:Yes been wandering about that... That you cannot buy them... I had a feeling they did work, as I never experienced my Gigurum making any probolems (probably since he was Resting In Pieces
And I thought, fighters seem to be working just fine...
But this Gigurum here may be the reason we cannot buy small ships at this stage of the game. Think they should replace it as a reward in the campaign, and instead give a Lepton.
They'll be back, it would be insane to not have them.
Ragna-Tech.. Forging a Better Tomorrow!
My most annoying Bugs list 8.00 {Beta 1]
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- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT
My most annoying Bugs list 8.00 {Beta 1]
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- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT
