Version: 1.0
description: This MOD add a Titruel factory ship to the shipyard of DeVries. The ship include a factory for reinforce metal plates only with the raw materials ore an silicon. You can minig the raw materials or buy it.
installation: add the MOD folder in the extension folder. Ready to play
deinstall: delete the MOD folder. delete the Tirtuel factory ship with savegame edit an delete the MOD in the savegame.( for example with a savegame editor)
Link: http://www.nexusmods.com/xrebirth/mods/373/?
Have fun and wrote me for Bugs or other ideas. [/url]
[MOD]UPDATE(18.03.14):Titruel-reinforce metal plate factoryship Ver.: 1.1
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 205
- Joined: Sun, 14. Sep 08, 15:34
[MOD]UPDATE(18.03.14):Titruel-reinforce metal plate factoryship Ver.: 1.1
Last edited by FindolCaleb on Tue, 18. Mar 14, 16:46, edited 1 time in total.
-
- Posts: 2774
- Joined: Tue, 29. Oct 13, 21:59
-
- Posts: 205
- Joined: Sun, 14. Sep 08, 15:34
Thank you. 
jop that was the plan.
But i look for new ship models or other way's to mod the ship to include the factory also for your eye's.( I think you want to see that it is a factory ship)
At first i will add to the Titruel Factory ship a few of chimney's an then i will add other factory ship.
But i hope, i can write a new Plot with a new sector where wait's a construction ship for the player hq and you need the factory ships to build the HQ before the jumpgate are open for the second time (you fly in the new sector and the gate will close). But i think that's for the future.

jop that was the plan.
But i look for new ship models or other way's to mod the ship to include the factory also for your eye's.( I think you want to see that it is a factory ship)
At first i will add to the Titruel Factory ship a few of chimney's an then i will add other factory ship.
But i hope, i can write a new Plot with a new sector where wait's a construction ship for the player hq and you need the factory ships to build the HQ before the jumpgate are open for the second time (you fly in the new sector and the gate will close). But i think that's for the future.
-
- Posts: 176
- Joined: Sat, 7. Feb 09, 20:53
FindolCaleb wrote:Thank you.
jop that was the plan.
But i look for new ship models or other way's to mod the ship to include the factory also for your eye's.( I think you want to see that it is a factory ship)
At first i will add to the Titruel Factory ship a few of chimney's an then i will add other factory ship.
But i hope, i can write a new Plot with a new sector where wait's a construction ship for the player hq and you need the factory ships to build the HQ before the jumpgate are open for the second time (you fly in the new sector and the gate will close). But i think that's for the future.
LOVE this idea... please make


Q9550 2.83Ghz @ 3.4Ghz - 1600Mhz FSB
4GB corsair domi P2-8500/1066 DHX + Domi Fan
XFX6970 2GB 5500/880 + LG-Flattron W2453TQ
4GB corsair domi P2-8500/1066 DHX + Domi Fan
XFX6970 2GB 5500/880 + LG-Flattron W2453TQ
-
- Posts: 2774
- Joined: Tue, 29. Oct 13, 21:59
-
- Posts: 236
- Joined: Mon, 29. Dec 03, 15:22
There are three xl ship models that are in the game data but not used.
Each is unique in appearance. They are huge and slow and from the looks of them they were designed as maybe huge cargo ships. I am actually looking into them and learning a few things about the ship definition files and the various surface elements.
A note on the three ship that are not used, they are kit ships like the hybrid rahannas. Each one is made up of 5 or more different model parts.
They are missing a few things (like storage, a player dock point, drone dock points, waypoints for mass traffic, and stuff like that). The parts actually have weapon locations defined, but the main ship file does not make use of them so part of my tinkering has been to actually use them and see if the weapons need to be moved or left off. I already know of some that can really be used in one version of the ship because there are parts that cover about 50% of the viewable space from the turret meaning it will fire on itself half the time.
Each is unique in appearance. They are huge and slow and from the looks of them they were designed as maybe huge cargo ships. I am actually looking into them and learning a few things about the ship definition files and the various surface elements.
A note on the three ship that are not used, they are kit ships like the hybrid rahannas. Each one is made up of 5 or more different model parts.
They are missing a few things (like storage, a player dock point, drone dock points, waypoints for mass traffic, and stuff like that). The parts actually have weapon locations defined, but the main ship file does not make use of them so part of my tinkering has been to actually use them and see if the weapons need to be moved or left off. I already know of some that can really be used in one version of the ship because there are parts that cover about 50% of the viewable space from the turret meaning it will fire on itself half the time.
-
- Posts: 205
- Joined: Sun, 14. Sep 08, 15:34
-
- Posts: 236
- Joined: Mon, 29. Dec 03, 15:22
i dont have screenshots of them myself. only started messing with it last night and wanted to get it working decently before doing anything else.
there is one pictured on this site: http://roguey.co.uk/xrebirth/
You can find it under help -> ships
select the Extra Large category on the left. The one pictured is the largest of the three. all are named "Super-Freighter" in the files.
direct link to the ship http://roguey.co.uk/xrebirth/ships/super-freighter/
note that in that picture you would not be able to see the skunk as that ship is about 3x as long as a taranis.
as for the location in the files, the main file is:
assets/units/size_xl/macro/unit_size_xl_transporter_0n_macro
where n = 1, 2, or 3.
the one i am working on the most is unit_size_xl_transporter_02_macro
there is one pictured on this site: http://roguey.co.uk/xrebirth/
You can find it under help -> ships
select the Extra Large category on the left. The one pictured is the largest of the three. all are named "Super-Freighter" in the files.
direct link to the ship http://roguey.co.uk/xrebirth/ships/super-freighter/
note that in that picture you would not be able to see the skunk as that ship is about 3x as long as a taranis.
as for the location in the files, the main file is:
assets/units/size_xl/macro/unit_size_xl_transporter_0n_macro
where n = 1, 2, or 3.
the one i am working on the most is unit_size_xl_transporter_02_macro
-
- Posts: 205
- Joined: Sun, 14. Sep 08, 15:34