[1.25 hotfix 1] Traders and freighters at full stop - trading with the same factory

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Conan1
Posts: 330
Joined: Wed, 6. Nov 02, 20:31
x3tc

[1.25 hotfix 1] Traders and freighters at full stop - trading with the same factory

Post by Conan1 »

Hi,

Plot game, no mods.

At the stables factory II in the deVries system all ships trading with this factory has completely stopped moving. It is both the large and small ships.

Moving in and out of the sector does not help.
Reloading does not help.

Manually changing some of my own ships to my squad again does release some of the big freighters but the small ones are still stuck doing nothing although they are set to be trading with the station.

Save game:
https://www.dropbox.com/s/xl8801g622qyj ... _008_1.xml
I had to rename the save game to avoid a conflict.

Regards,
Conan
Intel i7 quad core, 3200 MHz. Gainward Geforce 770 (4 GB). 8 GB ram.
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Santi
Moderator (DevNet)
Moderator (DevNet)
Posts: 4046
Joined: Tue, 13. Feb 07, 21:06
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Post by Santi »

The station is bugged, I found an info point for the bureau security module, but none is present, funnily enough I am getting the sounds for collision but nothing is around me. Found a frozen Gigurum as you reported, shoot it and it started moving, tried shooting your owned frozen ships but didn't work. By the amount of stuff you own, that I am really impress with, I presume is a quite old savegame. While Egosoft patches has been savegame compatible, lots of changes lately, like Canteran stations, doesn't bode well for compatibility with a many hours savegame.

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Conan1
Posts: 330
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by Conan1 »

Hi,

I can add that I did not complete the plot before 1.25. I think I entered deVries in patch 1.24, so my hope is it should be ok.
E.g. the URV forge from the plot is working quite fine.
Intel i7 quad core, 3200 MHz. Gainward Geforce 770 (4 GB). 8 GB ram.

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