[BUG?] Trading list emptying and stations points disappearing

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MiLkou
Posts: 25
Joined: Wed, 22. Aug 07, 13:16
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[BUG?] Trading list emptying and stations points disappearing

Post by MiLkou »

Well, I have 2 issues(?) :

1) After some time, my trading list ([ENTER] - [4]) is going empty. I have scanned all the trading points in DeVries. Then, after few hours, some buying points had disapear of my trading list. Then, i had to rescann them to have it back in my list. Is that normal?

2) After some time, (sometimes just after changing sector), the stations i have scanned up to 100% go down to 60-70% scanned. Always the same part of the stations. (bridge between the principal part most of the time, not the main part of a stations)

If you have any information on that ... :)

Thanks
Deythan
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YorrickVander
Posts: 2774
Joined: Tue, 29. Oct 13, 21:59
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Post by YorrickVander »

1) Yes this is intended for the price memory to have 1-2 hour limit - there seems to be a bug that clears some prices on leaving zone however. As npc's also take station offers it's hard to prove 100% either way as a tester although returning and rescanning the station often replaces the dropped orders instantly :s Call it 90% certain it's a bug.

2) Not certain if intended or not. There is the idea that we should rescan stations for special deals, so it's worth checking if the areas constantly dropping below 100% are production sections or not.
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Conan1
Posts: 330
Joined: Wed, 6. Nov 02, 20:31
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Post by Conan1 »

YorrickVander wrote:1) Yes this is intended for the price memory to have 1-2 hour limit - there seems to be a bug that clears some prices on leaving zone however. As npc's also take station offers it's hard to prove 100% either way as a tester although returning and rescanning the station often replaces the dropped orders instantly :s Call it 90% certain it's a bug.

2) Not certain if intended or not. There is the idea that we should rescan stations for special deals, so it's worth checking if the areas constantly dropping below 100% are production sections or not.
Number 2 is well known (or should be) to be a bug.
E.g. the fuel recharge stations in Gemstone Manufactorer and the one in deVries stays at exactly 70% and it is the exact same information nodes that needs to be scanned.
I have also determined it is very often the armoury links that very often don't stay scanned - weird.
It is a problem they don't keep stay in the memory as the information of the wares (products and resources) the station has are removed whenever entering the sector again.
I don't mind the exaxt number of resources is hidden until rescanned but the resources itself should be visible - when scanned that is.

/Conan
Intel i7 quad core, 3200 MHz. Gainward Geforce 770 (4 GB). 8 GB ram.

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