Hi,
Plot game in the moment of receiving the construction vessel in Albion near the gate.
As I have played extensively before going to deVries I have built of a sizeable fleet.
When I received the CV near the gate to deVries several others of my ships (transporters/miners and all not part of my squad) where "teleported" to the same area surrounding the gate.
Rather irritation as that area is occationaly swarming with PMC capital ships.
All teleported ships had inactive engineers (who did not repair damage).
Unfortunately I do not have a save from that point in time nor have I tried to replicate the issue.
I can say however that I had probably 20 ships not part of my sqaud and which were not assigned to other ships. 6 of these were "teleported" to the area of the gate.
Regards,
Conan
[1.24] Other ships teleported during plot near gate in Albion
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[1.24] Other ships teleported during plot near gate in Albion
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They were impounded by PMC, and released from the impound by HOA, which deliver them to you at the gate. That's how the plot story line is written. You should be glad they are at the gate, or they will have to go through the big guns at Wreckville!!!!Conan1 wrote:No, I mean around the gate and not the beacon. In any case they should not do it because they should have stayed in Exhaustless Mines.spankahontis wrote:You mean the jump beacon near Devries Jump Gate?
/Conan
Now, the Engineer who can't repair is a bug, but you can always recall him and re-install the engineer to activate the repair. Yeah, that is a pain if you have 20 of them