[1.24] Construction of water distillery goes wrong

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xandicar
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Joined: Wed, 16. Jun 10, 01:54
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[1.24] Construction of water distillery goes wrong

Post by xandicar »

I build 2 water distilleries (de Vries module) and two things happened:

1) defences for the first one were correct and complete, but a couple saves later it was shown as incomplete and impossible to upgrade.
The code line in the save file showed these defences as collapsed|constructing in the related lines. After editing this in these lines it was corrected and hasn't reset again. This happened with other constructions too and all had the same collapsed|constructing in the related lines.

2) I just finished the second water distillery and all is shown as done. But if I look at the modules and storages in game it shows only 1 production module and storage module, despite I have ordered them to be build. If I check the save file and the related code lines I see the following:

Code: Select all

<storage>
<summary state="unbuilt" connection="connectionfor_struct_econ_prod_al_stor_bulk_organic_macro2"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_prod_al_stor_bulk_organic_macro5"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_stor_water_macro2"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_stor_water_macro3"/>
</storage>
<production>
<summary state="unbuilt" connection="connectionfor_struct_econ_prod_water_macro"/>
</production>
It says in the save file that those are unbuildt, but the status screen with the Architect shows them as built.

This is all part of the macro: struct_bt_dv_water_destillery_macro

Update/addition:

Forgot to mention that there was a short period with a message on the build screen. It said that objects were blocking construction and that they were waiting for ships to remove. This resolved itself after a while and then construction started. I have no idea which objects and what ships. I couldn't see anything that blocked.

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