Since the introduction of a money-less transfer to construction vessels/architects, the following issue is reproducible every single time:
- order a Rhanas and buy 100 fusion reactors (doesn't matter if from your own station or a NPC one)
- Rhanas will receive the necessary credits and takes off
- before the first task is completed give another order to sell the 100 fusion reactors to your own construction vessel and to buy another 100 fusion reactors from the same factory as before
- the logic will calculate, that no additional money is necessary for the third order, since enough money will be received during the second trade, WRONG
You will see all three orders queued up and the Rhanas will go to work.
It will buy the 100 fusion reactors and transfer the money to that station, Rhanas will be left with 0 credits.
It then sells the 100 fusion reactors to the construction vessel, but it doesn't get any money back.
So now it sits idle because it cannot complete the third order request, since it has 0 credits.
So whoever accepted the change to no longer exchange money with the architects didn't think the whole process thru to the end.
[1.24] trade queue issue with construction vessel involved
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I posted for the trade queue issue here
http://forum.egosoft.com/viewtopic.php?t=362897
Seems "logical" due to the 1.24 player trade patch.
http://forum.egosoft.com/viewtopic.php?t=362897
I think it is normal for not getting back money from the second trade because you don't sell wares to your construction ship (See 1.24 infos) Since 1.24, when you trade with your owned ships/stations, you don't trade, you just transfer wares. So when you go to make the last deal, your ship needs again the money to buy the reactors...It will buy the 100 fusion reactors and transfer the money to that station, Rhanas will be left with 0 credits.
It then sells the 100 fusion reactors to the construction vessel, but it doesn't get any money back.
Seems "logical" due to the 1.24 player trade patch.
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Re: [1.24] trade queue issue with construction vessel involved
Ah, that's why my Skaldi on order to buy Fusion Reactors from my station, then sell them to my CV, and finally buy Reinforced Metal Plates from another station of mine, got stuck!!!! I was scratching my head wondering why it did not move.rbremer wrote:Since the introduction of a money-less transfer to construction vessels/architects, the following issue is reproducible every single time:
- order a Rhanas and buy 100 fusion reactors (doesn't matter if from your own station or a NPC one)
- Rhanas will receive the necessary credits and takes off
- before the first task is completed give another order to sell the 100 fusion reactors to your own construction vessel and to buy another 100 fusion reactors from the same factory as before
- the logic will calculate, that no additional money is necessary for the third order, since enough money will be received during the second trade, WRONG
You will see all three orders queued up and the Rhanas will go to work.
It will buy the 100 fusion reactors and transfer the money to that station, Rhanas will be left with 0 credits.
It then sells the 100 fusion reactors to the construction vessel, but it doesn't get any money back.
So now it sits idle because it cannot complete the third order request, since it has 0 credits.
So whoever accepted the change to no longer exchange money with the architects didn't think the whole process thru to the end.
Now I see why!!!!!
@Miniding: I think you miss the point the OP tried to make.
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I did report it (see number 2. there)
http://forum.egosoft.com/viewtopic.php?t=362441
in beta forum.
http://forum.egosoft.com/viewtopic.php?t=362441
in beta forum.
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Correct, but it ain't logical to me, because the engine should give the captain enough credits for the third run. It's basically the same if you buy energy cells first, then sell them and then buy fusion reactors. The engine does know how much money is needed for the third trade and transfers it at the time you queue the order. Same should happen in my case I think.Miniding wrote: I think it is normal for not getting back money from the second trade because you don't sell wares to your construction ship (See 1.24 infos) Since 1.24, when you trade with your owned ships/stations, you don't trade, you just transfer wares. So when you go to make the last deal, your ship needs again the money to buy the reactors...
Seems "logical" due to the 1.24 player trade patch.
And I also think you are not entirely correct with your statement, only trades to architects are without money, stations will still take and receive money but I might be wrong.

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I think individual manual trades to your own stations not exchanging money is fine. It's when you queue up trades that mix in player and NPC stations that the problem occurs.
Basically, if Player Owned stations were properly excluded from ALL trades when a manual trade order is given it'd be fine. I.e. DON'T give money to the Captain to buy from your station (as it does) but also DON'T assume said captain will get any money when he sells to one of your stations. It's this later bit of (il)logic that screws things up when a ship assumes he'll have the funds from a prior sale (to a player station) to pay for a purchase from an NPC one.
Ideally I think this should be configurable. If the player chooses that "fund always needed" then they need to ensure funds are available. If they decide NO funds exchange hands, then the game should adjust budgets accordingly when NPC stations are in the trade mix.
Again, like with various other issues, micro-management is the key to working around this. i.e. one trade at a time, which is a pain in the bum.
ES are getting there with fixes certainly, but it's little niggles like this which can grind you down during a play session.
Scoob.
Basically, if Player Owned stations were properly excluded from ALL trades when a manual trade order is given it'd be fine. I.e. DON'T give money to the Captain to buy from your station (as it does) but also DON'T assume said captain will get any money when he sells to one of your stations. It's this later bit of (il)logic that screws things up when a ship assumes he'll have the funds from a prior sale (to a player station) to pay for a purchase from an NPC one.
Ideally I think this should be configurable. If the player chooses that "fund always needed" then they need to ensure funds are available. If they decide NO funds exchange hands, then the game should adjust budgets accordingly when NPC stations are in the trade mix.
Again, like with various other issues, micro-management is the key to working around this. i.e. one trade at a time, which is a pain in the bum.
ES are getting there with fixes certainly, but it's little niggles like this which can grind you down during a play session.
Scoob.
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Re: [1.24] trade queue issue with construction vessel involved
Hi,rbremer wrote:Since the introduction of a money-less transfer to construction vessels/architects, the following issue is reproducible every single time:
- order a Rhanas and buy 100 fusion reactors (doesn't matter if from your own station or a NPC one)
- Rhanas will receive the necessary credits and takes off
- before the first task is completed give another order to sell the 100 fusion reactors to your own construction vessel and to buy another 100 fusion reactors from the same factory as before
- the logic will calculate, that no additional money is necessary for the third order, since enough money will be received during the second trade, WRONG
You will see all three orders queued up and the Rhanas will go to work.
It will buy the 100 fusion reactors and transfer the money to that station, Rhanas will be left with 0 credits.
It then sells the 100 fusion reactors to the construction vessel, but it doesn't get any money back.
So now it sits idle because it cannot complete the third order request, since it has 0 credits.
So whoever accepted the change to no longer exchange money with the architects didn't think the whole process thru to the end.
I have also experienced this bug but it was not only trading with a construction vessel that caused the problem.
I was trading water between one of my stations and a supplier. It eventually got stuck at the supplier after going back and forth 2 times - missing cash was the problem.
/Conan
Intel i7 quad core, 3200 MHz. Gainward Geforce 770 (4 GB). 8 GB ram.