So, this is it, huh?
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So, this is it, huh?
Forum hasn't been this dead since release. The patches continue to be merely more than bug-hunts, and the steam statistics are on an all time low.
This was my most anticipated game ever.
I know it sounds silly, because after all this is just a game, but I am really sad to see my favorite game-series completely destroyed.
I don't see any way for egosoft to get any of that X-Feeling back into this game. And based on the patches up until now, neither do they.
There is still no way to control any of your ships. This is just straight up insulting.
This was my most anticipated game ever.
I know it sounds silly, because after all this is just a game, but I am really sad to see my favorite game-series completely destroyed.
I don't see any way for egosoft to get any of that X-Feeling back into this game. And based on the patches up until now, neither do they.
There is still no way to control any of your ships. This is just straight up insulting.
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Re: So, this is it, huh?
same feelings here. the problem is that we knew it soon after releasee66h34dd wrote:Forum hasn't been this dead since release. The patches continue to be merely more than bug-hunts, and the steam statistics are on an all time low.
This was my most anticipated game ever.
I know it sounds silly, because after all this is just a game, but I am really sad to see my favorite game-series completely destroyed.
I don't see any way for egosoft to get any of that X-Feeling back into this game. And based on the patches up until now, neither do they.
There is still no way to control any of your ships. This is just straight up insulting.

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Re: So, this is it, huh?
Aww don't feel so sad. There are lots of other space sims coming out that look fantastic, like Star Citizen and Elite Dangerous.e66h34dd wrote:Forum hasn't been this dead since release. The patches continue to be merely more than bug-hunts, and the steam statistics are on an all time low.
This was my most anticipated game ever.
I know it sounds silly, because after all this is just a game, but I am really sad to see my favorite game-series completely destroyed.
I don't see any way for egosoft to get any of that X-Feeling back into this game. And based on the patches up until now, neither do they.
There is still no way to control any of your ships. This is just straight up insulting.
I think Limit Theory looks the most promising, but for some reason it's less well known than those other two. Here's a cool video demo by the developer. The best thing about it is it's procedurally generated.
So it's not the end of space sims. It *might* be the end of the X series, but at least we have alternatives.
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Re: So, this is it, huh?
Double edged sword, IMO, since it could mean heaps of procedurally generated rubbish.yoyolll wrote: The best thing about it is it's procedurally generated.
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Re: So, this is it, huh?
He addressed that on the site. Unfortunately there are no more prototype or prealpha versions available on the kickstarter, so I can't say for myself. But the developer claims:de la Serna wrote:Double edged sword, IMO, since it could mean heaps of procedurally generated rubbish.yoyolll wrote: The best thing about it is it's procedurally generated.
So I won't make the same mistake I did with XR and cream my pants over this game until the day it comes out, but judging by the reaction of those who got the prototypes it does look like the developer did a good job.We realize that there are an enormous number of misconceptions circulating concerning this still-embryonic technology known as procedural content generation (PCG). Many people think that PCG is strictly capable of such things as "fractal" terrains, vegetation, and so forth. But PCG is not inherently tied to any particular type of content, it just happens to be quite easy to write algorithms that generate terrains and vegetation. Procedural ships and space stations, however, are completely feasible. They just require different kinds of algorithms. As you can see from the screenshots, we have had a fair amount of success already! We don't even have a 3D modeling package installed on our dev machines. We couldn't model something manually if we wanted to. We're serious when we say that everything will be procedural...and if you don't believe it, then you'll just have to get a copy of the game when it comes out and see for yourself!
Doesn't Procedural Content get Dull?
It totally depends on the algorithms. Procedural content can be as varied and interesting as the developer allows it to be. We are pouring an enormous amount of work into making our algorithms as diverse and high-quality as possible. We hope to achieve a level of quality and diversity that would be unattainable even by a full team of professional artists. We know that it's possible - we just have to make it happen.
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Re: So, this is it, huh?
Same here, I liked the series up to now. If this is the new direction, then I'm out. And those Steam stastistics are pretty shocking and they're not going to be helped by the review on PC Gamer- which I REALLY wished I had read before buying the game.e66h34dd wrote: The patches continue to be merely more than bug-hunts, and the steam statistics are on an all time low.
This was my most anticipated game ever.
I tried to return the game to the seller (Game) but they will not take it back becuase the code hase been used...

X-Rebirth is a turd covered in chocolate: It looks good on the outside, but when you bite into it...
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No, there is a Cookbook.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
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Re: So, this is it, huh?
I suggest you go to the forums and read the dev logs there.de la Serna wrote:Double edged sword, IMO, since it could mean heaps of procedurally generated rubbish.yoyolll wrote: The best thing about it is it's procedurally generated.
I was skeptical at first as well, but if this guy is a fake, he is the most convincing fake I have ever seen and for that I'd buy his game.
Seriously, he not only gives DAILY updates on the forums as to what he is working on and why, he does monthly video demos showing off what he has accomplished on youtube. I've seen the game go from looking like a pre-alpha to something truly interesting.
One major difference in LT is that it will also have a research system where you research and design your own weapons and other tech. It will also feature planetary landings and have an AI system that truly thinks, unlike whatever Egosoft thought they were programming in Rebirth.
So each faction/area will have a leader AI directing it and then each NPC also has their own goals and skills. LT really does look brilliant. Even if he fails at half the stuff he has proposed, it will still be a worthwhile game IMO, and so far he doesn't look like he's failing.
If you want a different perspective, stand on your head.
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Re: So, this is it, huh?
If it does not go well, this will still be the saving grace of that game. As it is right now it's supposedly already pretty good, so if he fails literally everything from this point on we will still have a deep, enjoyable game.Slashman wrote:Even if he fails at half the stuff he has proposed, it will still be a worthwhile game IMO, and so far he doesn't look like he's failing.
Not to mention how well he does updates and keeping the community informed. Something ES should maybe work on seeing as how we all donated at least $50 for their project.
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Little bit wary of the fact he's advertising this as a plus point- "No hand-crafted assets"
I'm assuming by that he means systems designed and built by hand. Well not to be a killjoy but that sounds like a bad thing to me. True procedurally generated systems means you can have a LOT of them, however I've yet to see a game like this where that content doesn't become very repetitive and lacking in a certain flare. A dash of hand-coding here and there can often alleviate that problem considerably.
Similarly the 'No story' comment strikes me as a bad thing not a good thing. An optional story in games like this always makes for a nice diversion, and extends the lifetime of the game.
I'm assuming by that he means systems designed and built by hand. Well not to be a killjoy but that sounds like a bad thing to me. True procedurally generated systems means you can have a LOT of them, however I've yet to see a game like this where that content doesn't become very repetitive and lacking in a certain flare. A dash of hand-coding here and there can often alleviate that problem considerably.
Similarly the 'No story' comment strikes me as a bad thing not a good thing. An optional story in games like this always makes for a nice diversion, and extends the lifetime of the game.
mrbadger wrote:Anyway, it's Star Wars, this is important....
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Slashman wrote:I suggest you go to the forums and read the dev logs there.
^^That's exactly what I meant by my previous comment. I actually only browsed through his website and looked at a couple of videos (one about the 3D engine and the other one about the GUI, which looks pretty interesting by the way).Nyax wrote:Little bit wary of the fact he's advertising this as a plus point- "No hand-crafted assets"
I'm assuming by that he means systems designed and built by hand. Well not to be a killjoy but that sounds like a bad thing to me. True procedurally generated systems means you can have a LOT of them, however I've yet to see a game like this where that content doesn't become very repetitive and lacking in a certain flare. A dash of hand-coding here and there can often alleviate that problem considerably.
Similarly the 'No story' comment strikes me as a bad thing not a good thing. An optional story in games like this always makes for a nice diversion, and extends the lifetime of the game.
I really hope he succeeds and that LT turns out to be a fantastic game, but I'm really wary of the idea that algorithms may be able to create something as 'deep' and engrossing as carefully hand-crafted stories and game resources. In other words, I kind of doubt that some algorithms, as perfect as they may be, could be used to 'procedurally write' something like A Song of Ice and Fire, for instance...
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Re: So, this is it, huh?
Yes, I agree that LT is looking good, in fact, it's looking like my dream space sim in many respects.yoyolll wrote:If it does not go well, this will still be the saving grace of that game. As it is right now it's supposedly already pretty good, so if he fails literally everything from this point on we will still have a deep, enjoyable game.Slashman wrote:Even if he fails at half the stuff he has proposed, it will still be a worthwhile game IMO, and so far he doesn't look like he's failing.
Not to mention how well he does updates and keeping the community informed. Something ES should maybe work on seeing as how we all donated at least $50 for their project.
To the OP--this just seems like more negative rehashing and needless bashing to me. Egosoft screwed up and I imagine they got the message loud and clear; the community was overrun by anger management dropouts and most of the decent folks were driven underground for fear of gang maulings--they'll be be back and the forum will thrive once again. As to whether or not Ego can capture that "X-feeling" once again...well, to some of us they already have, and I take a different view on their patching process; they've done a great job squashing the manifold bugs and are already implementing small but meaningful feature additions--I have every faith that they will continue to do so, and that the game will eventually become a worthy successor to X3TC & AP
Ayn Rand was correct.
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Take a look at the videos of the game and see for yourself. It's not an issue for me, but I think the ships in the game are looking better everytime he updates. He's also adding more surface elements and texture upgrades as he goes.Nyax wrote:Little bit wary of the fact he's advertising this as a plus point- "No hand-crafted assets"
I'm assuming by that he means systems designed and built by hand. Well not to be a killjoy but that sounds like a bad thing to me. True procedurally generated systems means you can have a LOT of them, however I've yet to see a game like this where that content doesn't become very repetitive and lacking in a certain flare. A dash of hand-coding here and there can often alleviate that problem considerably.
Of course, hand crafting turned Rebirth into a great game, so maybe you have a point.

I'm fine with no story if he delivers the type of AI he is pitching. I'm fine with a game world that generates its own story through NPCs having goals and skills and needs. These will actually generate the missions and contracts you get in the game and drive research too.Similarly the 'No story' comment strikes me as a bad thing not a good thing. An optional story in games like this always makes for a nice diversion, and extends the lifetime of the game.
Since I ignored the story in most of X3, it doesn't really bother me that much.
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I'm hoping the "story" will kind of be like Mount & Blade style politics, faction relations, and conquest. That's really where it looked like the X series was going after AP, but it seems it didn't really take off.Slashman wrote:I'm fine with no story if he delivers the type of AI he is pitching. I'm fine with a game world that generates its own story through NPCs having goals and skills and needs. These will actually generate the missions and contracts you get in the game and drive research too.
Since I ignored the story in most of X3, it doesn't really bother me that much.
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