Let's start with savegames: http://sdrv.ms/JN7GBY
I gathered my 5 Rahanas (container) herd in Fervid Corona, to fly to OL space and acquire some drone (quicksave.xml). I then gave my Taranis captain the order to bring me to Fallen Kingdom; splits aren't most renown for their bright intellect, but the guy executed without hiccups. So I left the mother ship to do a station scanning (autosave_01.xml), but surprise! 3 of the 5 herded ships had disappeared without trace! This is not the first time it happens in my game, but other times I couldn't be sure the ships disappeared on their own whims, or was obliterated by some random PMC or Reivers patrol. This time I am sure nothing harmful was on the route. I even did a retry, this time first goin into argon space just beyond OL gate (cannot remember the name of the zone), making sure all 5 ships went through the gate, and then moving to Fallen Kingdom. Again, 3 of fine disappeared somewhere into space. Any idea?
Thanks in advance.
[1.22] The 5 rahanas herder story
Moderator: Moderators for English X Forum
-
- Posts: 88
- Joined: Sun, 29. Apr 07, 01:30
[1.22] The 5 rahanas herder story
X:R is like a newborn baby; at the beginning, it's poop&cries, but when it smiles at you, it really makes your day.
Eventually, it'll grow adult like the previous X game did; it's fun to be here since day one.
Eventually, it'll grow adult like the previous X game did; it's fun to be here since day one.
-
- Posts: 185
- Joined: Thu, 21. Nov 13, 04:51
After a quick glance through your Quicksave I can see that most of your ships still have their PMC job tags, such as:
A solution might be to backup your quicksave, remove these tags from your ships, and then try again and see if it happens. Other people have reported this fixes the issue, although I haven't tried myself because when this issue happened to me it was around the time I stopped playing to wait for the next beta patch. Hope this helps.
Code: Select all
<source job="pmc_trader_weapontech_large" class="job"/>
-
- Posts: 88
- Joined: Sun, 29. Apr 07, 01:30
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
(1) Look up the names of the captains of the Rahanas (write them down).Max Blanche wrote:Thanks for the info!
(2) Edit the save file
(3) Search for the name of the captain in the file. Make sure that you see [owner="player"] (w/o brackets) in the line that match the search. There can be NPC captain with the same name.
(4) Scroll back a few pages looking for the keyword [source job] (w/o brackets)
(5) Delete the line, if you think the script name match loosely the ship(s) that you have captured.
Do this every time you cap a ship until Egosoft fixes it.
In my case, not just the fact that the ships disappear that bothers me, my game crashes or hangs right after the disappearance for no reason, until I do the above.
-
- Posts: 1788
- Joined: Sat, 10. Sep 05, 02:05
Should this be dressed up and stickied?VincentTH wrote:(1) Look up the names of the captains of the Rahanas (write them down).Max Blanche wrote:Thanks for the info!
(2) Edit the save file
(3) Search for the name of the captain in the file. Make sure that you see [owner="player"] (w/o brackets) in the line that match the search. There can be NPC captain with the same name.
(4) Scroll back a few pages looking for the keyword [source job] (w/o brackets)
(5) Delete the line, if you think the script name match loosely the ship(s) that you have captured.
Do this every time you cap a ship until Egosoft fixes it.
In my case, not just the fact that the ships disappear that bothers me, my game crashes or hangs right after the disappearance for no reason, until I do the above.
-
- Posts: 88
- Joined: Sun, 29. Apr 07, 01:30
I did some testing during the weekend, to try and avoid savegame edit. I did found that the ships disappearing was somehow related to a sort of "order queue overlap".
To better explain; if I order the ship to follow me to a sector that's just beyond a gate, wait them to arrive, and wait them to come to a full stop, I can then move to wherever I need to go, without them disappearing into nothingness. On the other hand, if you enter the jumpgate, and once on the other side immediatly jump somewhere, you 100% are goin to lose ships in the void.
After noticing this behaviour, I made other tests with my ships trades; once I started to wait for the ships to come to a full stop before issuing another trade order, the captains seemed to execute flawlessly, and never noticed a "hang" moment since.
I don't have massive amount of trade runs though (only around 15 since I started this observation), so my empirical evidence is questionable. I'll update this thread as soon as I have further data.
To better explain; if I order the ship to follow me to a sector that's just beyond a gate, wait them to arrive, and wait them to come to a full stop, I can then move to wherever I need to go, without them disappearing into nothingness. On the other hand, if you enter the jumpgate, and once on the other side immediatly jump somewhere, you 100% are goin to lose ships in the void.
After noticing this behaviour, I made other tests with my ships trades; once I started to wait for the ships to come to a full stop before issuing another trade order, the captains seemed to execute flawlessly, and never noticed a "hang" moment since.
I don't have massive amount of trade runs though (only around 15 since I started this observation), so my empirical evidence is questionable. I'll update this thread as soon as I have further data.
X:R is like a newborn baby; at the beginning, it's poop&cries, but when it smiles at you, it really makes your day.
Eventually, it'll grow adult like the previous X game did; it's fun to be here since day one.
Eventually, it'll grow adult like the previous X game did; it's fun to be here since day one.